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Wawa

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Everything posted by Wawa

  1. Congrats guys, you all deserved it!
  2. Today as in Saturday.
  3. Testing is complete and the map list is complete, the event is ready to go live at 4pm est later today! A few props have been removed (*cough* clipboard *cough*) and a few new ones have been added. Balancing between seekers and props has also been tweaked! See you all later!
  4. Not going to lie, that ring looks exactly like my wife's engagement ring, so ofc I think it's an excellent choice. Good luck man, I'm proud of you!
  5. This event will last throughout the night, meaning the server will stay up until Sunday morning.
  6. Fixed the date to the correct one (still this Saturday), sorry that's what happens when you choose to not look at a calendar.
  7. Hello Steam-Gamers! This Saturday, we will be opening the [sG] CS:GO PropHunt Server once again for another full night of fun and shenanigans! If you don't know what PropHunt is, it's a Hide & Seek mod that pits a few seekers (CT's) against a slew of map props/objects (T's). The goal is for the seekers to find and kill all props, but if the round time expires, the props will win. We will be playing on a different map rotation from the previous PropHunt event. Where? Server IP: 66.150.121.119:27016 When? Saturday, June 4th 4PM Eastern Time 3PM Central Time 1PM Western Time 9PM United Kingdom 10PM Netherlands Map Rotation cs_office cs_assault de_vertigo de_downside de_dust de_dust2 ttt_highschool_v1 ttt_stadium_fix ttt_desperados_sg_v1 cs_downtown cs_backalley de_westwood HAPPY propHUNTING GAMERS!
  8. I'm always impressed to see a mapper take critical feedback to improve his/her map. Good luck with your work and thank you for your time and commitment!
  9. I call upon the mighty powers of @R3TROATTACK to make this plugin a reality.
  10. We have a 5v5 scrim server for CS:GO already, which is basically comp. Hide and Seek is not something we're currently looking into, but we do fire up a PropHunt server on a monthly/bi-monthly basis for a day.
  11. This will be looked into for the Summer.
  12. Removed for now.
  13. I'm going to add this to the mapcycle for players to test, and I'm going to keep an eye on their reaction. So I'm adding this for now, but will remove if the player base has mixed feelings about it.
  14. I've never played co-op yet in CS:GO and have no idea how it works, maybe another AO would have more insight on this idea.
  15. PropHunt will remain as a MGT-only server for now, as Black Rain already said. Don't worry though, there's another PropHunt event coming soon, and there will be more props, different maps, and new whistle sounds (maybe).
  16. I'm all over the place with music genres, but almost anything under the metal umbrella would be my favorite (thrash metal, progressive metal, black metal, death metal). Progressive rock is a close second.
  17. I recently changed the ticks of 1v1 and Casual back to 128.
  18. [video=youtube_share;ocUcXuJlVnE]
  19. Good night sweet prince.
  20. [video=youtube_share;5bHimOJb-Xw] @Goku @souceboss @Nuclear Onion @batterykiller00 (lol i posted this at 420)
  21. Sorry @Elemental @bethy @GhostTitanium, wasn't mad at any of you. The game itself continues to aggravate me, and this was the final straw. I'm done with Rocket League, sorry guys.
  22. Pretty sure when Onion and I looked at this a while back, we thought the map was way too big and it took forever just to run to an activity. Although, revisiting it now, it does have a good 'Star Wars' feel to it that should appeal to a lot of players. Therefore, maybe the size of the map will be ignored. What do you think @Nuclear Onion? I'm leaning towards adding it. EDIT: Onion never tested the map with me, my memory is shit.
  23. Map crashes in the middle of loading, going to have to reject this until a fix is available.
  24. The fixed version still has a warday area in the map. Beyond that, the main cell area is still poorly designed (it's just one huge cell that everyone spawns in, really?), there's a bunch of scouts planted around the map, and prisoners can walk right into the armory. I don't see anything special about this map that will attract any attention from our player base either. Therefore, I'm rejecting this.
  25. Great job @Vick
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