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FLuiD

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Everything posted by FLuiD

  1. usp in ttt

    I'd love a usp in the menu and tbh I wouldn't mind replacing it with the m4a1-s personally
  2. don't ever disgrace my name like that again
  3. Well deserved to both of you
  4. Are you talking about models for mems/regs or more items in the shop that are buyable? Are you only talking about models or more pets, hats, etc.?
  5. ! commands

    Seems like we're going to go ahead and remove all the ! commands from showing in chat. Nice suggestion
  6. From the CA meeting it looks like we won't be adding an official rule for this as of now, however admins are free to tell players to knock it off if they are causing a lot of disruption with props.
  7. Thanks for showing up everyone, the event was really fun and I'm stoked we actually managed to get 38 players at one point! You guys are the best
  8. I don't really remember the circumstances around it, but somewhere along the line we decided to remove the rule because you could no longer pick up props like you could wayyyyy back. That being said however, it's obviously still a problem if there is a movable prop next to a doorway that can be shot or "shoved," so to speak, with your body. Fully support re-adding the rule
  9. 20 minutes until the event!
  10. 3 1/2 hours until the event starts! Please take not the password has changed and is now 321sg (thanks @Dominic). The command you will now have to use is connect 70.42.74.162:27016; password 321sg
  11. Just one week until the event!
  12. john wickkkkkk
  13. grats bitchesssssssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. i thought so lol but u never know
  15. I think we can just leave it the way it is. It's supposed to function this way as a means to prevent cheating on a run, just like noclip
  16. Eastern, thanks for catching that! I edited the original post
  17. I would highly recommend you pick one of these 7700ks up now due to the pricing at $290(eBay)-$315(Amazon) Note: you will need to buy cooling, shouldn't be too expensive
  18. Big Scrim! Hi all! I'll be hosting a big scrim event in the hopes to break a record with a 20v20 or something crazy. We'll have two captains chosen at which point they will select players until there is enough for a 10v10. I will then randomly select players and move them to each team accordingly. Please be aware there will likely be extremely high levels of cancer present, but irregardless it should be fun and I hope to see you there When? April 7th (Saturday) @ 8pm EST Where? Our very own scrim server! - 70.42.74.162:27016 There will be a password to join the server (as always). The password is 321sg, however, due to slot reservation you may need to use a console command to join. Type this in console: connect 70.42.74.162:27016; password 321sg
  19. Generally, it's a bad idea to ban people over a joke (for obvious reasons), however if it gets to the point where it becomes valid player harassment, it becomes an entirely different situation. When someone says all men are rapists or women should go the kitchen, I think it's a given said player doesn't actually believe what they're saying 99% of the time. While a "joke" may be in poor taste or overtly stupid, we shouldn't become the PC Police because someone wants to get offended too easily UNLESS they start to break our rules already in place, such as player harrassment for example
  20. grats on ur birthday

  21. I 100% understand the desire to give innos some kind of buff because it does feel like traitors are OP sometimes. My only issue to the kevlar without head armor is that I disagree with the sentiment that it's too easy for traitors. I think it mostly comes down a few players (maybe a bit more than a few) that set the balance out of wack due to 20+ days on the server or general aiming skills. Like I said in LargeAll's thread, you have to be careful setting balances in motion to compensate for a minority of the population. With that being said however, I'm on the edge on whether that minority is actually large enough to consider a buff for the innos. What if we did a sort of compromise where instead of full kevlar (100) we give them like 10 armor or something that would prevent say 1~2 shots from an AK/M4 before you run out of armor, but it would take many more SMG shots to deplete that armor therefore giving a slight nerf to the p90 spray downs? This might prevent an overly excessive buff but still gives a boost nonetheless
  22. I actually really like the fake body idea, however I have a few concerns. Like @Karma said if this were to be too easily accessible, it will start to make the information provided by IDing a body useless. This could potentially be fixed by increasing the number the credits it takes to buy the fake body, but once you exceed 1 credit I find it highly unlikely it will be used hardly ever (maybe that's a good thing? but then why add the fake body if it's too expensive to be useful?). Additionally, if you were to add a fake body it would make the ability to use logic to determine who the T is obselete (a fundamental aspect of TTT) by removing the ability to declare more than 1 person a traitor based on the number of people left and the number of traitors still alive. For example, say there are 5 people left alive after IDing bodies and you know 2 of them are traitors because you already IDed the rest of the traitors. If you are with a detective you can determine for a fact who the 2 traitors are. Admittedly, this doesn't happen incredibly often so I would say the idea is a bit of a trade off and personally I don't think it's worth it given the likelihood of rendering information possesed from IDing a body useless
  23. Here's where I think your argument ultimately fails to see the full picture, and something @Roux also hit on. CSGO TTT is fundamentally different than Gmod and I have a real problem when changes are based in any way on "how it should be" because that's what it was like in Gmod. While, like in anything in life, it is important to at least acknowledge and make certain conclusions based on the successes and failures of Gmod TTT, you have to understand that at this point we've (other communities included) already molded the server from what works long ago and made our own variation, which for obvious reasons is highly influenced by the game the players have chosen to play. I'd be much more compelled if you had made the claim that kevlar will improve the overall balance in the gamemode, it makes it too competitve/not fun enough, and/or that it's simply too easy as a T rather than trying to say we should mimic another game that is vastly different from the one you're playing. To that point however, I would still disagree for a variety of reasons. Firstly, I think it's worth considering the fact TTT may already be quite balanced as is. When you say you vastly overstate the ability of a traitor in a situation such as this. Out of nature of the game mode, innos aren't just mindless apes who pay no attention what's going on. They're naturally vigilant given the entire point of the gamemode is either to kill everyone or survive the ensuing T's who you KNOW will try to kill you. A traitor should, and IS, able to kill a couple innos with a decent chance of living through it due to the ratio of T's to innos & detectives. If a t really is able to just walk into a room and demolish 4+ people without taking a bullet, it's a lot more reasonable to scrap it down to skill imo. In that situation, either the traitor is far superior to the average player or the innos are far worse than the average player, essentially two opposing extremes. Since they're the extremes, they're also therefore the minority and justifying major balance changes based on a few rather than the rest of a whole isn't very appealing. Nextly, I believe wholeheartedly traitors should be able to 1 tap with no problem. What happens when a bunch of people group up or follow a detective and you aren't that extreme variation of the player mentioned above? Three-four different things are the likely choices, 1) You decide to buy something in the T menu that would make your life easier like a C4, Jihad, mine, etc. which promotes diversity and unique gameplay opportunities (obviously a desired outcome) 2) You take your time and strategically remove people 1 by 1 with one taps, maneuvering your away around as to avoid getting targeted by 30 million innos at once (maybe buy an m4a1-s to make that easier?) or 3) You coordinate an effort with your t buddies and start spraying or tapping at the same time and cause mass confusion If you were to add kevlar, you essentially limit the possibility of certain choices and reduce the options available to a traitor outside being forced to buy an item (which you may not have the credits for). Lastly, I would like to argue against the idea that kevlar (or a lack thereof) is the driving force of over-competitiveness, despite this argument being the most appealing imo. The reason I believe this to be false is that before the karma update, I think generally the game mode was FAR less rambo-esque and fuctioned like less of a DM server. During that time period we didn't have armor though, so I fail to see the correlation. I think you would be more effective in discussing changes to the karma system and providing less incentive to kill as many people as possible if you think that would improve the experience. But EVEN in that claim I fail to see the validity given the popularity following the karma update. While it is a diffent TTT then the one known prior, we should be more focused on what the players want as opposed to what the ideal gamemode of a single person would look like.
  24. This has been applied. It now links to the form while having a link within the form to the old detail thread.
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