Jump to content

? servers

? players online

Spartan

Legend
  • Posts

    4550
  • Joined

Everything posted by Spartan

  1. Guess I'll reject your earlier version. I'll test this soon.
  2. TBH the people who won should show some activity on the forums first before getting these prizes.
  3. Play it on single player first. It's not.
  4. I'll review soon.
  5. I would of added it, but the nuke ruins the map. Rejected.
  6. I'm not even gona bother testing this. Map is WAY to big.. so rounds would drag on forever. Rejected.
  7. Update - Deathtracks is crap. Rejected.
  8. The map maker (crazy chicken) has a new version for me to test. He might be there to see how it fairs. Looks like no snipers in this version.
  9. I've lost count of the amount of times people have wanted Napalm back, and it never gets populated unless someone takes the time to actually start inviting people, and even then it rarely stays full for long. Gungame has been the same. Deathrun has been the same. There's a reason Garfield posted these 3 servers will NOT be added. Whether this changes his mind or not is a different matter, but I doubt it.
  10. Suggest other things.
  11. Mapping/tech

    Can't you just go into hammer and open it there?
  12. Can you start using the proper form for this stuff?
  13. Rearmed it today, and seemed to go well on the server. Added. Edit: Also your powerplant map sucked balls too Rejected.
  14. Earlier it said the file was being mirrored, and asked to try again later. Later it says the file is not found, which leads me to believe there was a problem with the map and will probably be re-uploaded another time. Keep an eye out for it and post another thread for it.
  15. I can haz u teach me?

  16. Why are you so cool? 0_o

  17. Jen, why are you so cool?

  18. Apehouse - Far to small. One tiny house. Rejected. Skyscraper - Really open and so easy to tell what's happening. Really small aswell. Not good enough. Rejected. Deathtracks - Pending for now. It could be alright, but probably won't fit with 24 people. Pending. Equilibre - The only map so far that I will add to the server. Big map with plenty guns. Added. Fuuk jail - This would of been added but unfortunatly it crashed the server, which never bodes well with me. Rejected. Gnome - Way to small again, with terrible textures....Rejected. Haughland - This is basically Richland but upside down. There's a couple areas that can get you stuck, plus it's so annoying to find people, rounds can drag on forever. If I would add any map, it would be Richland, not this.Rejected. Iceresearchlabs - A map made from after thething map? Too small again... Not enough areas and seems a bit bland. Rejected. Maze escape - Just lol. Rejected. Mcdonalds - Really? Small map. Rejected. Parkhouse - This I will need to manually rearm myself, since the text file is mcdonalds in the dl for some odd reason. Pending. Space station - There's a reason this is made for ze. The map is really atrocious to play for ttt. Aside from being the most I've laughed in TTT, I cannot add it. For those wondering why it being the most I've laughed in ttt: I tell people they need to destroy the engine door to set the bomb off before escaping. 3 run up and it blows up and one guy dies. [lmao moment #1] Then everyone runs back but there is so many people blocking and spiral and vishnu get crushed under the door. [lmao moment #2] Then when we're escaping, 3 people die from a random explosion waiting for the pod doors to open. [lmao moment #3] This all happened within like 20 secs and I was laughing so hard from the random deaths I was literarly crying with the laughter. Mercy then killed me as the last innocent, which led me to believe everyone else died from random explosions aswell lmao. I wanna test this again but will probably reject lol. Pending. Suburb - Really not sure about this one. It's got one nice house, but that's it. Really small again. In fact, yeah I'll reject. Rejected. Titanic - WOULD OF been a nice map, had it not cause errors causing people's games to crash and close. It's not just me. Others got it too. Shame, could of replaced roy the ship. Rejected. Krusty Krab - LMAO. The song brings back memories. Unfortunately, way to small...seriously. Rejected.
  19. What do you mean theyre obselete? They don't work in-game or don't appear in hammer? Check the engine and game you're editing with is right.
  20. - Too dark. - Too big. - Too many areas to kill yourself from fall damage or something.
  21. The map isn't that bad. No's outnumber the yes's so rejected.
  22. If that's the link to the de_alps map, can you use something other than fpsbanana. People are telling me it's full of viruses, so upload yourself or another source please.

  23. Can't remember ever throwing a discombobulator at you, and if I did it was probably unintentional. If you have low karma it's a good indicator that someone is perhaps rdm'ing. However don't simply assume they are, because people can kill within reason, but just be wrong a lot of the time. The time I had 5 karma was because I was detective, and told everyone to not shoot, move, touch, use the health station. About 10 innocents found it funny to do the exact opposite, leading to their death.
  24. The readme tells a lot. (Assuming you have this in your gmod folder). By default you start with 1000, although I've made it 1100 since people who were being good boys and girls weren't getting rewarded. The extra 100 karma isn't much but it helps if you kill an innocent by mistake or something. However it doesn't go on the kill, but the damage you do. Every point of damage acts as 1 point of karma I think. You receive bonus karma at the end of the round if you dealt damage to the enemies, for going through the round with no friendly fire etc. For instance, if you start with 1000, headshot an innocent when you are innocent (basically team killing) for 200 damage, you'll lose 200 karma. However if you kill a traitor you'll probably gain about 15 karma, and maybe some more if you win the round. In the end, 800-1000+ karma is fine. You'll still do almost max damage. Once you start getting between 500-800, you're getting into the 30% reduction, maybe more. 500 and less, and now you're getting 50%+ all the way to 90%. Once you get to 500 though, your damage reduction will significantly increase for any wrong doings you do. 90% damage reduction will come quickly, and it's the max reduction you can get. 5 karma is the lowest you can get, 0 is not a possibility. I did have it set to Also your karma works behind the scenes when you're playing. Say a detective has rdm'd like 4 ppl and nobody wants to kill him cause he's detective. Well, he's killed 4 innocents already, so that's a hefty karma loss already. Since the gamemode takes this karma loss into account during the round, if you kill him, you'll not lose that much karma. That's because the game mode makes it so if you kill someone with low karma, you don't lose much because it thinks the guys just an rdmer that needs to be taken out. So if you have low karma, it's best to keep low.
×
×
  • Create New...