Thank you @Darnias! This is super cool, this is pretty much exactly the kind of thing I wanted.
Don't want to spoil it for anyone, but I went through and managed to find these and more.
Random spawning cell pistols
Vent in big cage
Secret cell block ladder
Scout on top of cells
Pistol outside cell block vent
Disco Teleport
Top of big cage pistol
Way to get on top of armory with the boxes
Invisible block to get up to the AWP in maincell
Glock in disco, no idea how to actually get to it
MP7 somewhere in Dodgeball
Many others I haven't figured out how to work.
Other randomly spawning pistols(?)
Pros:
I really like the Disco and world text buttons you have on your maps, the different vents are really creative. I like how each part of the map is sectioned off with the portals but I don't necessarily know how that will fit into map balance if the CT's have to facecheck a lot of the time. I like how the cell doors aren't just a simple texture that pulls away and is styled in a way that fits the vents. I'm not a giant fan of the gray on gray texturing, but for something made in such a short time it has a nice look to it. I really enjoyed that a lot of the secrets you have on here aren't all hard to find, but there are ones that can peak some peoples interest if they want to have that extra edge. I really like the skybox you used no matter how simplistic it looks, it's really nice to look at. The options for soccer where you can kick/knife the ball is pretty damn cool and the scoreboards are really nice. The simple fact that the pool has a shallow end just makes it so much nicer, and I like the water texture you used.
Cons:
I think you could of fit one or two more teleporters in obscure areas and make some kind of catwalk or platforms for CT's, for that reason along with the doorways design, the pistols, the vents and it being really close quarters I can see this being pretty T-sided. The giant tree feels out of place in my opinion for such a small maincell it makes it a little too cramped and creates a pretty massive shadow across the entire thing. The banner you used isn't the one that we created for the contest (I don't even mind the inclusion of the gamebanana one). Some of the vents take a little too long to break, while others such as the one in the bottom right cell would make perfect sense to take awhile to chip through. I don't think the games in compliment our server too well and with the portals for the doorways it might give people on T side a long time to teamkill eachother with.
I'm excited to see you do work on this map in the future, and obviously if you want to change anything before the deadline in the next month or so feel free. All in all, really appreciate the entry- I'm going to add the map to the server rotation because I personally like it a lot. Can't wait to see what people judge the map on when the contest wraps up. Thanks again.