I tried my best to explain this at the meeting but our server is simply more rebelling oriented than about these MG style maps with deathgames everywhere, which often contain few secrets and places to send prisoners (medic, soccer, pool, bigcage, vip, kitchen, disco). Somewhere along the lines from CS:S to CS:GO other servers went to this super deathgame style due to the direction of maps, plugins, and slowly did away with simple games like trivia, simon says, and first/last reaction. Another big difference that has been realized is that the current playerbase tends to abuse loopholes in the plugins or server rules to a far bigger extent then before.
The truth is that people who come on our server and stay I like to equate to the type of players who like figuring out all the little secrets of a ZE map or like the semi-competitive edge that our kill-heavy Jailbreak provides. A lot of the changes we've put out has attempted to make CT side a little bit more uniform to avoid them getting wiped every round, which from observation has worked. Our server also gives a lot more freedom to the CT's, to the Ts, and leaves very little room for abuse- this is the complete opposite of what forced deathgames are by nature. The servers staple is this deathmatch where maps like Razor, VIP, Spy Vs. Spy, Lego, Moonjail, and other secret heavy maps are very popular. If you want a more balanced list of maps I'd say maps like Spacejail, Moonjail, Spy Vs. Spy are better for that than maps like Razor, VIP, or Lego. I want to bring JB back to this roleplay type deathmatch, incorporate some plugins to mitigate issues/spice it up, build on the community we have, and encourage more of these style maps from the JB community in general. In the past we've discussed making a second JB second that plays differently but as it stands we're going to continue with the niche we find most fun, then maybe someday we can go ahead with something like that.
We're far more open to aligning ourselves with some of the other servers now then with past managers, but the truth is that a lot of the things these others servers have do not follow what we consider to be fun or what historically nor currently our community has found fun.
These are things like:
Long rounds
Long mute times
Oppressive CTs
Ratio Freedays
Microphone Requirements
Bad maps
Silly rules
AFK Freeze
Wardays
Pay for admin
Super high slot size
Plugins that say whos rebelling
Forced deathgames
Warden
All of these things are subject to change obviously, but they are just examples of things other servers might have but that we don't find fun. There are plenty of things I've discussed with @Dominic recently where we have considered changing things that have really not been popular around here, but we would never consider doing those things without thinking far, far ahead. If you guys provide suggestions that are fleshed out, provided with details, with reasons and specific numbers we can look into anything you want. Unless a suggestion like Forced Deathgames hits on all of those points and has logic we can agree with we will probably never consider adding it cause all of avenues and little things that have been added to make it work in the past have absolutely not worked, some made it much worse.
Hope this answers any questions you guys have about this and why things like it are treated as such, there are plenty of past threads about this here and here where you can read about what we've tried.