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Four

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Everything posted by Four

  1. Honestly this should be on the server, with this plugin I'm not entirely familiar with it but it might stop the players from always picking s4s because they will physically see the other choices, and also the new players will have a better understanding of what an LR actually is.
  2. Seriously @All Ts you must've overlooked the posts by @Bubblez & @ExRev. Towards the end of the discussion I found this post by another administrator questioning to make a poll on this matter. That is the only reason why I did it. Wavy was on the side for getting this rule implemented as well but had a change in thought. IMO I wouldn't mind it going either way, I was more doing this for the people on both sides of the argument.
  3. Not necessarily, some of the members wanted a poll so I decided to make another thread with a poll added but I guess the members that were all for having this rule implemented had a change of thought in the last few days.
  4. Previously this was a discussion so I figured I'd make a poll on this topic to get an overall view on if the community feels this should be implied or specified. There were back and fourth arguments that had valid points on each end. My stance on why "no jumping" should be implied. here is a reason why it shouldn't be added If you take part in the poll please post in the thread giving reasoning for your answer.
  5. Map Suggestion Full map name surf_orthodox Type of map Surf Link to map download http://gamebanana.com/maps/194653 Additional Information Tier: 2 Stages: 16 Bonuses: 4 [video=youtube_share;3cZVTQzv6uk] Screenshots attached Yes
  6. Map Suggestion Full map name surf__bigloop_minecraft Type of map Surf Link to map download http://gamebanana.com/maps/194621 Additional Information A remake of surf_ny_bigloop_2008 with all new textures and a new secret; Inner ramp pieces are the white wool texture from Minecraft. Outer ramp pieces are the oak log texture from Minecraft, Elevator is now made out of the glass texture from Minecraft. Elevator now rotates whilst the credit-sign's rotation has been reversed A secret has been added. Spawn lights have been replace with Minecraft fire, albeit more or less as a joke. Auto's have been replaced with AWPs; Half of the Mac-10s are now PP-Bizons. Fall-Damage has been disabled for mapping ease; therefore, the water on bottom has been removed and the rest of the water has been re-textured to the Minecraft water texture. All of the rest of the textures have been changed to Minecraft textures. Screenshots attached No
  7. You don't have a favorite food
  8. I would have to say the 1v1 server because I don't think it gets populated that often if it even ever gets any population.
  9. Rye's Game Giveaway!

    4
  10. I'm a child of god, I don't lie.
  11. my favorite number is obvious.
  12. That color suits you :bae:

  13. Congratulations!
  14. Oh my god this is quite depressing actually... You were truly a fantastic administrator. We all know real life comes before this community so this may be farewell for now I hope to be seeing you in the future @SL4DE, good luck with the road that lies ahead and don't die on us!!
  15. Special orders such as sending a T towards medic or ISO is allowed but it has to be under reasonable conditions. You can't continuously send someone to ISO every single round. Although you could send a different person every round to ISO if you'd wish, it just can't be excessive. Edit: He is talking about this thread if someone could either merge it into the goku's mega-rule thread or change it.
  16. The same way new players learn not to Free-kill as a CT. It literally brings up the rules of Jailbreak every-time you connect to our server. If "no jumping" is implied overall it will help stop the confusion whether or not the CT said it or not. Also I'd like to mention the players that take this for granted and decide to BHop to the next location with the response of "You never said no jumping". Yes, you are correct if you want to speak in "technical terms" but overall it would stop the issues that regulars cause by jumping even though literally every single time a CT says the order "crouch/shift walk to x location" (If they are experienced) will say "no jumping" at the end of their order. Occasionally you will have that instance that the CTs forget and the Ts follow start to jump one by one, everytime a regular will start this chain reaction. (Monkey see, Monkey do) and will cause more mayhem that is unnecessary.
  17. Hey, you need to empty your inbox so I can contact you! Congratulations by the way! :partydance:

  18. My understanding is that if the CTs are forcing you to the point where the AFK manager is moving your teammates to spectator then it would be considered unreasonable. If this continuously occurs, call in an admin, explain the situation, and let them handle it.
  19. I know my post was uneducated and I should have probably just asked another fellow admin about my questions/concerns, I do apologize for that. Since there really isn't anything else to discuss you could close this thread if you please, unless there are any members with any concerns relating to Jailbreak.
  20. I wasn't alive at the time and on the T side my real concern was, should I allow them to approve of that LR?
  21. Map Suggestion Full map name jb_sg_papas_kingdom_csgo_final Type of map Jail Break Link to map download http://www.steam-gamers.net/forum/showthread.php?t=73222 Additional Information The map has been requested here but was rejected due to the fact that knives did not spawn. Here is the new stripper config that fixes 1. T weapons issues(knives, weapons from pervious rounds) 2. lr door fixed (can't get weapons from secret door anymore) 3. op awp sky room fixed 4. the pool diamond is gone Screenshots attached No
  22. Jailbreak Feedback Over the course of the last month I have dedicated the majority of my time to the Jailbreak server. Overall it is my favorite server at Steam-Gamers. Now although it keeps a decent population during peak hours of the day. I would like to discuss a few things that I have noticed that could be changed/fixed to make it a more enjoyable experience. 1.) When a CT orders to Ts to crouch/shift walk to a location "no jumping" should already be implied. - Often times I see Ts basically trying to find anyway they can to somehow go against the CTs orders without any consequences. When the CTs give the order "All Ts crouch walk to pool be in water" the no jumping real should be applied so Ts don't complain about being freeshot because they jumped. I understand there are the regulars that like to jump to see if they will get freeshot, then ask to go to medic, etc. Which gets irritating always remembering to say "no jumping" after every single order when typically they shouldn't be jumping in the first place. TL;DR - No jumping should be implied when giving the order "crouch/shift walk to a location" 2.) AFKs should be given a certain time limit until they would be considered KOS. - Whenever there is a inmate AFK the CTs become kill hungry and will focus all their attention on that individual waiting a few seconds between each warning shot before they can kill them. I would prefer if there was a general rule on a set time to just kill them for delaying. "AFKs can be killed at 4:30". Thirty seconds after the round starts would be a fair time, Otherwise make it so the CTs can't kill the AFKs at all and let the AFK manager deal with them. TL;DR - AFKs should either be KOS at a specific time or the AFK manager will move them. 3.) You should be able to tell a prisoner to throw their GRENADE (You can't force Ts to throw flashes, smokes, or decoy grenades) - The whole issue in this thread here is quite clear but it doesn't define if you can force Ts to throw their grenades. IMO it would be a lot less chaotic if CTs were allowed to force Ts to throw the nades that cause harm to the CTs. If a T randomly decided to throw the grenade away from the CTs without the CTs asking him to or the T doesn't explain why he threw it, they could suspect it was an attempt to kill when in the end that wasn't the Ts intention. If this was added it would make everything more clear to the server. TL;DR - CTs should be able to force Ts to toss their grenades away from the players. 4.) Warning shots. - If a T disobeys an order more than once, you can kill them. I learned this the other day while playing so I figured I'd mention it in this thread because often times I get someone yelling about being free-killed due to the fact they only received one warning shot. If a T disobeys the same order that has been given more than once you CAN kill them for that. Now of course it would be a dick move but it is considered a warning "shot" not "shots". TL;DR - CTs only have to give one warning shot 5.) Delayed LRs - Recently I have seen a few regulars give an LR something along these lines "I'd like to go to pool, then soccer, then disco, then LR room, then medic, then back to disco, and finally back to main cell" I am not aware if this is a valid LR, which technically this is a last request isn't LRs suppose to remove the issue with delaying rounds, this LR should not be able to be given, I was in a match earlier that caused the T to delay 1 minute until he finally reached his last location. TL;DR - Ts should not be allowed to select various locations to go to as an LR. I will edit this post if I come up with any other issues that I can think of, as of now those were a few at the top of my head. Discussion If you are still reading I would like to ask a few question and get other community member stand points. Do you think when a CT gives the order "All Ts crouch walk to pool" no jumping should be implied? If not, explain. If Ts are AFK longer than thirty seconds into the round should you be able to kill them? if not, explain. Should CTs be able to force Ts to throw their grenades away from all other CTs? if not, explain. If you agree/disagree on some of my standpoints please give me a detailed explanation on why/why not you have those opinions. Also if you have anything that concerns you please post in this thread so we can relieve some of the constant issues that occur on the JB server, I know I only scratched the surface and there is still ways on how to make Jailbreak great again! Edit: Some of these issues may be in the rules directly, I figured I'd mention what has occurred to me in the recent week or so that I have came across a bit cloudy on my end and would either like it changed or clarified.
  23. Map Suggestion Full map name surf_salient2 Type of map Surf Link to map download http://gamebanana.com/maps/194550 Additional Information [video=youtube_share;RcacBqcUFFY] This map has been ported to CS:GO the video is a walkthrough of the map in CS:S Screenshots attached Yes
  24. Finally this nerd joined the forums, welcome :sanswink:

  25. Overall if this map stays someone's NEEDS to get rid of the one way beneath VIP, that secret alone is game breaking. It will cause the round to be delayed every single time if a T is able to beat the CTs to it. The boats should only be accessible if the CT shoots/presses the button. Overall IMO this map should be removed for the fact that there are so many secrets that it's basically a "warday" due to the fact that with the normal rotation of CTs they will give freedays every round. Once in a great while if the CTs have a solid team the map can be alright. In the end the map is unplayable with the secret under VIP cell.. Edit: We shouldn't be taking the votes of players that do not have forum accounts for the fact that is if they can't take the four minutes of their time to get an account made, why should we take their vote into consideration. Let's not make up imaginary number and stick to the results of this thread.
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