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Cept For Her

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Everything posted by Cept For Her

  1. You are correct in that the AWPs and Scouts were not T-CT specific, and that choosing one would also choose it for the other side. The pistols were working fine on CT and T side for the snipers however. It was an intentional design choice of mine in the plugin as I was attempting to get it to a comfortable spot where we wanted it to be, and saw editing AWPs and Scouts as more of a side-show and not super important at the time. I was in the process of editing the plugin to prepare for future changes when this post was made, and took the time to add in the proper code so you will now only receive AWPs and Scouts on the side you choose them on. Hope you have fun with your new choices!
  2. Defuse kits have been added as seen by the recent change log: https://www.steam-gamers.net/forum/showthread.php?t=91810&p=1017901#post1017901 The team mute command (!tm) is still being looked into. We will follow up on the final decision in this thread and the changelog if need be
  3. This is currently not how the system works. Right now everyone spawns in with kevlar on pistol rounds (you may be thinking of fullbuy rounds). We are currently looking into changing the functionality of how this works, we will keep you updated in the changelog.
  4. Me: "Where do you live Manny?" @Manny: "McDonalds"
  5. @Charliere: Oh cept... why are you playing with the trash can lid?
  6. This is already a thing. The current timeout is set to 30minutes while there is at least 20 players online
  7. Zombies cant hold guns Should check out ze sometime
  8. How about scouts?
  9. You were honestly one of the reasons i stuck around ZE when i first started playing regularly. It was always fun having you come online every now and again and making the server a little brighter with admin maps, or some fun votes/commands. Its gonna be a sad time to see you go, but hopefully we stay in touch (Im gonna ping you on discord whenever i feel like it btw, and feel free to do the same). I hope you have a great time with real life stuff, and hopefully you eventually find the time to come back to us. Good luck diry, don't forget to pop on for FanFic Fridays!
  10. Reminder that this is about 45 minutes!
  11. You will earn store credits while you are on a team in-game. Spectators will not earn credits. So yes, you should be earning credits while dead. Reference is in the Store FAQ - https://www.steam-gamers.net/forum/showthread.php?t=63333
  12. As many of you may be aware, our SCP: Secrete Laboratory server is shutting down. This event is for us to say farewell to this server before it has fully gone from us. I hope to see many of you there having fun playing with everybody one last time. What is SCP: Secret Laboratory? SCP: Secret Laboratory is a multiplayer horror game, based on SCP - Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after. It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal. The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play: Class-D Personnel - Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others. Nine-Tailed Fox - Team designated to neutralize the danger and rescue Scientists. Scientist - Breach attendant that tries to escape the facility alive. SCP Object - anomaly trying to kill as many people as possible. Currently, only few SCP objects can be found in-game, but progressively their number will grow in oncoming updates. Chaos Insurgency - Foundation traitors, trying to help Class D to escape in order to obtain helpful information. The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives. There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb. In the game, we can encounter such anomalies like: SCP-173 - Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks. SCP-106 - Humanoid able to walk past matter, sending its prey to its Pocket Dimension. SCP-049 - Plague doctor trying to "cure" everyone he meets. SCP-914 - Object improving machinery. SCP-096 - "Shy Guy" who screams and goes on a rampage upon looking at him. SCP-939 - A monster, which can only see if you make sound. SCP-079 - Sentient AI, which tries to stay on during the breach. When is the event? Saturday, September 21st @6PM EST How do I join? Download the game off of the Steam page found here. When you are in-game and in the main menu, refer to the following instructions to join the server: Click 'Play' Click 'Join Game' Click 'Find Match' Look for the server named '[uS EAST] STEAM-GAMERS.NET | SCP [FF OFF]' If you are unable to find the server via the server browser page, you can always join by the IP address. Follow the instructions below to do so: Click 'Play' Click 'Join Game' Click 'Direct Connect' Type 74.91.127.223:7777 in the box labeled 'Enter IP address...' Special thanks to @roux for the banner, @eXtr3m3 for the thread, and the rest of the SCP team for having this awesome server for us in the few months it was alive. Lets send it off with one last goodbye by making some memories!
  13. It shouldnt be difficult to add a message that when the player dies it sends them a chat message formatted something like Could be useful and would definitely lower some confusion as most players are used to being able to talk while dead.
  14. Bit late to posting this as done, but its now on the servers page and has a custom ip of retakes.steam-gamers.net
  15. Fixed
  16. Blocked the kill command from being used as players should be helping their team and not suiciding
  17. Are ya gonna be a CA for ARK: Survival???? Welcome back man, look forward to your input on discussions and enthusiasm to take action
  18. Bump! This is in a little under 12 hours.
  19. WHEN Friday, August 23rd @7PM EST WHERE Steam-Gamers Zombie Escape Server IP: ze.steam-gamers.net:27015 The server is in big trouble, and the team needs your help. The server has been overrun by Luffaren! All we need is for you to join and help beat his maps to bring the server back to normalcy. If we can successfully do this, we can RTV for frostdrake to get the EPIC SOLO! So be prepared to eat some pizza, make some toast, and kill some beavers in order to make ZE great again. MAPS ze_pizzatime_v9 ze_toaster_b2 ze_santassination_v3 ze_frostdrake_tower_v1??* REASONS TO ATTEND 3x Store Credits 2x Rank Points *ze_santassination_v3 must be rtved (or completed) before the next map is decided via vote in order to get frostdrake also banner creds to @ThRza
  20. Adding more course maps to the server isn't a hard no, however Im not going to add any course maps that are bad in quality and could possibly kill the server easily. I would like to keep a relatively small pool of these types of maps while focusing more on diverse maps like multigames that differ round to round. Regardless, if you have any map suggestions, you are more than welcome to submit them in the appropriate subforum (https://www.steam-gamers.net/forum/forumdisplay.php?f=197), and any server suggestions in the minigames subforum (https://www.steam-gamers.net/forum/forumdisplay.php?f=213).
  21. no Feel free to make the wall of shame this year bud, Im gonna be looking for zero votes again, same as last year
  22. Everyone who has heard @Luke speak knows hes got the best voice youve ever heard
  23. "how about the server becomes a good player." - @TheZZL
  24. The timing is super close and changing it probably wouldnt help anything. Also im not entirely sure what the issue being brought up is as afkmanager doesn't kill you. Altogether it doesn't seem like much of an issue as the timing is close together from what you're saying. If anyone would care to explain and give more insight on what needs changed feel free to let us know. Otherwise this is gonna be rejected for now
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