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Vanya

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Everything posted by Vanya

  1. oh yeah also there was some glitch with guard tags being displayed after names in the form [Name] : [Rank] [What they said in chat, in blue color for some reason] Examplee : Vanya : [sergeant] lmao
  2. Whoever Kahoot bots, your mom's a hoe I'll be there cuz Kahoot > CSGO
  3. [ATTACH=CONFIG]21327[/ATTACH] [ATTACH=CONFIG]21328[/ATTACH] @thuxys
  4. I think it would be really fun to have a TTT one-hit knife event. If everyone got one one-hit knife, and maybe a speed buff (1.5x or 2x), it could turn out to be a really fun version of TTT that would make it a lot tougher to use guns and would challenge the players' knife skills. The normal game rules would apply, and I don't believe it would be too overpowered as everyone would get the chance to be able to instantly kill someone, it would be harder to hide as a T, and it would also be fun to try to knife your enemies instead of shooting them down. Giving the opportunity to use the one-hit knife for all roles means that it would also be much easier to knife someone as a traitor in crowds. This means that it would be nerfing the traitors since they could get one shot, but on the other hand, it would buff them because of the easy way to get kills without being detected. This is just a suggestion, not really sure if this is even possible, but the idea just came up to me and it seems like it would be fun.
  5. [ATTACH=CONFIG]21323[/ATTACH] I'm sorry fellow Americans
  6. I get more ping than fps so basically the only thing more shit than my internet is my laptop
  7. My first sg friend

    heyyy benzene was also my first friend on forums after like 2.5 years
  8. This seems like it would be a fun event for TTT, but I think it would be harder to change the game of TTT so that there are two more roles and that there would be different winning conditions. It would also make accidental/purposeful RDM a lot more taxing to the rounds if the president was killed for no reason. Hope the modding team can make this reality, would be a really fun game mode.
  9. These are the most basic of rules. I guess if you want to make it even more basic you should say "the furthest gun thrown in the stated direction wins" since there can be trick LRs where the person who throws it the shortest wins.
  10. You won 0 times shut your mouth
  11. School

    School is just a free trial of life. After that, it's pay to win. This works because, in free trials, you get benefits (in this case, school, education, a path towards your career, etc.) but when you get to the point of PAY2WIN, if you already had the benefit from school, you would be able to cope and deal with problems in life. Just my analogy for you guys.
  12. HE SEARCHED THE ANSWER sulphonylureas
  13. Ok, let me revise it then. I just feel that there is a problem with the whole "split second" pulling it out thing. It should either be KOS for even pulling it out, or the other way, which I had suggested before. I think that many CTs perceive a split second differently, so by making pulling out all secondaries KOS it would solve the problem as well. This would also buff the CTs instead of nerfing them, but would still solve the confusion/chaos problem.
  14. There is no rule for how long it takes for a secondary to be pulled out for it to be KOS. I find this problematic as there is nothing stopping a CT from killing a T when all the T did was hit "Q" twice. I feel that there has to be some rule in place for approximately how long a T can pull a secondary out (not shooting) for it to be KOS. Sometimes, a T may accidentally pull it out and then switch back, but then is killed by a CT. Sometimes, a T pulls it out to drop it and then is sprayed down by CTs. Having a time limit rule for how long you can pull it out for would benefit from people getting killed for the dumbest reasons possible. The rule could also suggest that if you point it at a CT, you would be KOS, but if you just pull it out, you should have a set approximate amount of time to switch back before being KOS. This would allow non-rebelling Ts to have time to pull out their secondaries and drop them, and would also decrease the confusion and chaos that follows after a T is killed for just hitting their scroll wheel/number keys. I would like to propose an outline for the rule (can/will be changed probably) - Ts are KOS after pulling out a secondary/zeus for ~ 2 seconds - Ts are KOS by pointing the secondary/zeus at a CT - Ts are KOS by firing their secondary/zeus
  15. I agree with Kieran as the addition of the negev would allow low-skill Ts to get lots of kills. Whenever I'm on a map with a negev, I always take it, as in some T rounds I can get upwards of 7 kills or more. The negev is a great weapon for mowing down innos, and is also pretty balanced as as soon as you start spraying, they know you are a T.
  16. 20 scrolls 1v5

    Damn wish my aim was as good as auto's
  17. Yeah, I completely agree. I made a thread in the JailBreak section all about this problem. I think the rules should be changed to be more clear so there's no miscommunication/confusion about the results of gun toss LRs when the CTs slay.
  18. The problem with this is that, some Ts want to stay alive until the end to do LRs, because they like to do them. I also want to bring up a point from other threads, talking about how JB is kind of becoming a more deathmatch style instead of a roleplay style. Infinity stated that the server should go in a more roleplay style, and I feel that rebelling is only one aspect of JailBreak: a T can choose to rebel or not, but should not be discouraged to not rebel. If CTs continue to slay after losing LRs, it may discourage Ts from not rebelling, and the server would become more chaotic: everyone would rebel at the first chance, Ts would go for as many kills as possible, and it would be unenjoyable to play CT (like as it is right now). If we were to go in a more RP style server, at least rewarding a T for winning a gun toss would be helpful in encouraging Ts to not go for as many kills as possible, and to just have a fun time.
  19. As of right now, it says nowhere in the rules that a CT cannot slay when they lose LR. However, that kind of defeats the whole purpose. As a T, one of our goals is to earn points by killing CTs. I think that LRs allow us an opportunity to get points without rebelling, however, when a CT slays when losing LR (in gun toss), no points are won, and the LR is not really completed as the T did not kill the CT, so the CT would have died of unnatural causes. This is a problem because whenever I win in gun toss and the CT slays, sometimes I get killed, even though I did not officially win the LR yet, and sometimes no one knows what to do as I would not have any kills but the LR has "ended". I feel that this has been a problem for a while as there are no rules to stop a CT from denying the winner from killing him by killing himself first, which is problematic and kind of triggering for the T, especially since the T does not get the satisfaction of killing the CT after "winning" the gun toss. I think a rule restricting CTs from slaying after losing a gun toss would help with the LR system and annoy less Ts as slaying after LR is kind of a dick move.
  20. Smiting everyone is the only way for CTs to win
  21. Sorry I'm dumb and I forgot how username changes on forums works. Right now I have an outdated name and am currently using another name on SG servers. Please help my slow brain.
  22. If you die, are you not living???????????????????????????????????????????????
  23. Nano, I would like to disagree with you because I think in the case of Free to Play players; 1) There would be a loss of beneficial players, but I think that the amount of newcoming players that would come into the server would be more parasitic to the servers because the chances of them being a beneficial player, in my opinion, is less than 50% 2) Making our servers prime only would in fact mean that the newcomers would have to buy prime, but in that case we can prevent hackers and banned people who get alternate accounts from entering the server 3) Less work for the admins, making it easier for them to concentrate on non-server related things (i.e. Forums) 4) With new players filling up the server spots, I don't think it would be better to have 5 toxic people on or 1 actually chill and non-toxic person on I dunno, this is my opinion, I think some of the servers should have prime only.
  24. Mo Bamba or Sicko Mode

    Yoo, thanks guys. Some of these songs are not my style, but thanks for the input. Dang forums are a lot more helpful than people in servers (i.e. toxicity).
  25. I feel like surf will become very popular, but probably not as popular as JailBreak because that server, basically 24/7 you can see people on, and people frequent that server a lot. Honestly, I would like for surf to become a popular server as well, but many people might prefer other servers over surf. Not tryna cause any toxicity.
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