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Vanya

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Everything posted by Vanya

  1. Increasing the exclusion rate will help with the stale gameplay after a couple hours. Will more maps be added so that we don't play the same 8 maps instead of the same 5 maps?
  2. Tell him to not play with solar, he micspams often
  3. Maybe having the CT to type something in chat would prevent people from instantly accepting LRs to get their health back in sticky situations. The alternate numbers work too, just an idea.
  4. Vacation end

    Welcome Back!
  5. It's the assumption that CTs are forcing Ts to actually finish their cell games. If there may be a teleporter at the end, the T does not have to hit the ending platform, they could just jump off and do it again for the allotted time period.
  6. First round took 50 minutes, POG
  7. Edited, Thanks! There won't be any penalty except for bad actions as it will help indicate who breaks the rules more.
  8. In the current situation of TTT there is no incentive/reason for people to play the game seriously. When I am on TTT, usually there are T baiters, RDMers, and people who just kill off instinct (as in they see someone kill someone else and instantly dome them without solid proof that the killed was not a T). There is no system to encourage players to play more cautious, and there is definitely a lack of teamwork to actually try to win rounds. I would like to propose a scoring system for TTT (that isn't karma) so it can encourage players to play seriously, make sure they don't do any "bad actions", and bring a sort of competitiveness that TTT is currently lacking (other than the karma contest). Score suggestions (revised from the other thread) : Innocent kills Traitor : +2 points Detective kills Traitor : +1 point Traitor kills Detective : +2 points Traitor kills Innocent : +1 point Innocent/Detective kills Innocent : -2 points Innocent/Detective kills Detective -4 points Traitor kills Traitor : -2 points Inno/Detective win: +2/3 points (Detective and Inno exclusive) Traitor win: +2 points (Traitor exclusive) Now these points are just a suggestion for a newly implemented leaderboard system. The only downfall I see is that people will try to get the lowest points possible, but I feel that the only people who would do these types of things are the people who are already causing trouble on the server right now. Of course, the current karma system (that resets every map) will still be there so RDMers can be recognized. If you have any thoughts on if this is a good/bad idea, or if you have any suggestions to the point values, feel free to reply.
  9. wish my MC account wasnt thoroughly fucked by mojang Good event, but I can't join
  10. I agree with both Benzene and ZZL, this map is way too different from our usual "10 seconds into the round and half the CT team is dead" maps. This map won't really fit our pace and will disadvantage the Ts a lot, bringing this map to a heavily CT sided and not T sided situation. It's an interesting map but even if we added it, I'm pretty sure it would be rtv'ed to the ground after the first few times of playing it, and will probably never get nominated due to its lack of secrets.
  11. You better come back and save JB
  12. bruh can we have a gun toss tournament so I can rek everyone, I'm ass at s4s will be there to lose tho
  13. An achievement list for other servers will also help the problems that occur, such as in JB the current situation of the CT team, the issue of throwing on TTT, and possibly the issues of low populations on other servers
  14. I've never really been in a situation where I wanted to be pardoned. If I feel like rebelling, I'll rebel until the very end. I don't see why a T should feel like they are entitled to go back to safety after trying to kill the CT team.
  15. I'm pretty sure this isn't implemented on our server because of how rebel heavy it is. The fact that our JB server doesn't have a warden means that chaos would ensue if pardons actually had to be upheld, which would cause confusion, freekills, and a lot more dead CTs. What I mean is that even though "rules" may be given to the rebelling T, the guards would have to refrain from killing the T, while the T could do whatever. The T could've already killed half the CT team and pardoning the T because of a) Favoritism, b) Throwing, or c) Just generally being stupid would literally end the round in seconds. The guidelines for the T to follow exactly what the guards say will just add to the chaos in VC during populated times, and I really think that this part is unnecessary because of the fact that pardons are basically the fuel to destroy the CT team if they actually had to be respected. Being able to kill a T because they were KOS at one part of the round helps the CT manage the T team and allows at least SOME chance for the CT team to win; someone who could be throwing on the CT team could just pardon everyone. The ability to not respect pardons allows the players to eliminate potential rebellers, and if a T was KOS, why would they go back to the main group of Ts? The only reason I see this happening is if the T was low HP and backed into a corner, and this always results in death either in a) The T dying or b) The T dying but he got pardoned. If a T wants to not die, they shouldn't be rebelling in the first place, and I think this suggestion would nerf the CTs more than they already are disadvantaged.
  16. I agree with the fact that there needs to be an incentive for people to play the rounds seriously, and I think this would definitely be an influencing factor. I think that there should be different "tiers" or "levels" with the challenges, with low tier/level challenges being the easiest and the least rewarding (in this case, credits). Maybe every month/whenever whoever completes the highest tier challenge, and ONLY the highest tier challenge (which will make regs grind for it, and would limit the number of people that get rewarded) get the exclusive skin or something else that can be given temporarily.
  17. That's the problem. There is no solid definition of first cell and some newer people, even ADMINS (PHNX, who started this mess) can make this mistake, which can cause chaos within the server (I remember one time a new(er) CT ordered Ts to go to a cell, counted from the wrong side, then proceeded to kill basically everyone). If we have a definition in the FAQ that asks if isolation is a cell, we should probably have a definition for what is first cell.
  18. FYI, some map layouts have armory on the right side instead of the left side. Just saying "left side" will actually make things more confusing (I'm referring to summer jail)
  19. Honestly, first cell is usually defined on the maps that we frequently play. However, the maps that we usually play are LITERALLY ONLY RAZOR REMAKES, so a solid definition should be made. I think that the definition of first cell should be: First Cell : The cell that is closest to the entrance of armory This means that in increasing distance from armory, you would go third, fourth and fifth, etc. In the case of maps like clouds where the cells turn, just go by adjacent cells (so the cell touching the previous cell would be the next cell in the order). On maps such as obama where armory is in front of cells, either saying there is NO first cell or indicating that the first cell is the one with the vent (so the one nearest pool). Having the easy indicator that the first cell is the one closest to armory door would help define first cell for maps such as avalanche, summer and clouds (although in clouds, the closest cell would be iso so the second closest cell would be first).
  20. Shut up, Chad!
  21. Shut up, Chad
  22. Braces

    It also depends on how messed up your teeth are. If your teeth are completely missaranged and everywhere, its gonna hurt like hell like me. My 4 canine teeth were pushed forward, so when they put braces on there it hurt like a motherclucker. Other than that, if your teeth are relatively not misplaced, you won't feel that much pain, especially when tightening.
  23. Braces

    First few days : feels like all your teeth are falling off and someone hit you in the face with a sledgehammer After tightening : feels like someone punched your face for the first day or so (but not hard enough to make you bleed)
  24. This could actually be a good way to bring an incentive to play CT side as they would be able to earn points as well. It will also encourage CTs to give good orders and try to trim down the T team, and will encourage CTs to stay alive (in this case, I think it will force CTs to keep in mind the rules to avoid slays and such). It MAY (or may not) prevent Ts getting gunned down after winning LR, depending on the situation of the CT team and T teams and if CTs have full control or not. My only concern about this is how will this prevent CTs from cheating LRs? For things like noscope, s4s, and knife fight, points should only be given if the T was actually killed by the LR weapon, which may be easy (or not) to implement. However, with the glitch of s4s currently (where you get a full mag and can reload for 7 bullets) I don't think theres a way to tell if a CT cheated or not. Same goes for gun toss: this LR type depends a lot on following the rules. How will these points be justified, I don't know. Great idea, but will have to rely on the trust of CT capability.
  25. Best CT reporting for duty
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