This post is a broad post on TTT as it is now 1/4/18, touching on some issues and some suggestions that have been introduced in the past and hopefully new ones that will help benefit the server in a positive manner.
Issues #1 - @All Ts has mentioned in the past that the karma system makes the game way to competitive and that it has its faults (which I agree to an extent). The rdm rank has made it competitive for some players to purposely break the rules just so they can have a higher rank, in this instance I do agree that the karma system does have its flaws. In order to combat this I think the RDM rank should just be deleted because it holds no purpose other than people trying to prove that someone rdmed a lot. However, I personally think that the competitive nature of the karma system outweighs the negatives. It brings back regulars because its fun to work for a rank that not a lot of people have achieved. I also believe having karma tied up with your rank is a great incentive to make players play properly.
Issue #2 - This ones not a huge issue but more of a pet peeve but i thought i might as well include this. As of right now when you type !ktop the top players are always fluctuating with max karma. I think it might have to do with players losing 13337 karma and getting it back making the system think they might be the newest 13337 karma achiever. Not really sure how the system works ,but I don't think its fair for the first few people who got karma first to not be on the !ktop since they achieved it first.
Some Ideas
Currently there's probably about 15 people maybe more who have now achieved max karma. Being a regular TTT player who's already reached max karma, i've noticed that the drive to wanting to play has somewhat diminished which I dont blame anyone for but myself. However, I think something small could be done to give people incentives to play more.
Idea #1 - Uncapping the karma from 13337 would be a great incentive for players to keep on grinding for that number one spot. Maybe after a few months just like a regular reset as it is now (2-3months) there could be rewards for the top 10 or even top 3 players with the most karma. In the end I just want this option to give players who are already max karma something else to work for as it feels stagnant just sitting at 13337 karma.
Idea #2 - As I mentioned above the !ktop is always fluctuating and I think its due time that it needs a rework of some sort. If we keep the 13337 karma I think the ktop should list players in order from who got 13337 from first to last. If we uncap the karma then it would be straightforward, whoever has the most karma to the least karma.
Idea #3 - During the next reset maybe instead of skin rewards there could be a name tag rewards for achieving max karma. I think it would be neat to have seasonal resets with diff name tags for achieving certain milestones, similar to how some surf servers have ranks like noob, novice, pro, and etc. Since im not a coder im not sure how difficult it is and I hope im not asking for too much sorry x.x.
Sorry if I come off as sounding needy as its not my intention in creating this thread I just wanted to help out the regular players i see in and out of the server. I just think there could be a better way in trying to have regulars work to something beyond a max capped 13337 karma. Please leave suggestions, worries, or maybe build off what I already thought of. Huge shout outs to @Snootch, @Exk, and @Zayne B for putting in their inputs/thoughts.
For anyone who actually took the time to read all of this a huge thank you:thumb: