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TheZZL

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Everything posted by TheZZL

  1. If the Prisoner won the gun toss, he has permission to kill the Guard who lost. Other Guards should not be shooting this Prisoner until he's killed the Guard he won against. When a Prisoner wins an LR they get permission to kill the Guard in their LR.
  2. Thanks guys for coming out! It was a pretty fun event, special shoutout to @Dom for helping make this event.
  3. Event starting, get online! jb.steam-gamers.net
  4. Bump! This is tomorrow at 6:30 PM EST (18 hours and 15 minutes from now), make sure to show up to catch the final moments of the Halloween Event, 2x Credit Multiplier, and buffed Jihad!
  5. I find myself constantly thanking the tech team and its members... THANK YOU BOYS! Better ping and better machine? Hell yeah!
  6. Thanks for the bump, be on the lookout for this event next week!
  7. Incase you missed it... Multiple Jihads, Increased Range, and Increased Damage. Let's end our Halloween Event off with a blast, thanks @Dom!
  8. Light blue, nice

  9. There's 3 days remaining in the event, make sure to get online and take advantage of the 2x Credit Multiplier! We've also added the Roll The Dice Plugin for these remaining days, type rtd , !rtd , or !roll to roll the dice. There'll also be an event on Saturday, so make sure to show up on Halloween night for some fun!
  10. Any model added has a normal working hitbox, but if you have a skin, Pink Panther for example, that's thinner it'll have a thinner hitbox. We're looking to remove some of the older models and adding in new ones soon, but if there are actual issues with models doing the wrong amount of damage you should obviously report those (With names of the models please).
  11. Congratulations everyone!
  12. The rule states: Guards Must: Repeat the last given order at least once if requested by a Prisoner. This means if a Guard gives an order and a Prisoner asks for a repeat, either by saying "Repeat" in chat or using the !repeat command, the Guard must repeat that order at least once. If the Guard repeats the order without being asked this does not mean they don't have to repeat it if asked by Prisoners later. As long as you are requested to repeat an order and give the repeat, you're good to go. You can follow your T-Buddies, but sometimes you can still mess up the specifics of an order and die. The rule was added to add some clarity for all and to put less focus on Prisoners not doing orders exactly or if they missed something.
  13. @Rob.Laid it out pretty well. In the situation you provided that is freekill. Along with the definition provided in the FAQ, here is the answer to your question from a different thread: If it is clear the Guard sacrifices multiple Prisoners for the sake of one, it will typically be deemed Freekill. However, most of the time "Crossfire" is an accident, so no need to get riled up about it.
  14. The LR rule "Throw towards soccer door, rocket toss before you hit the ground, CT first" is not confusing. If you break it down into parts it's stating the Guard must go first, must rocket toss their weapon towards the soccer door, and do so before hitting the ground. This means while you are in the air jumping you want to rocket toss your weapon towards the desired direction. Like I answered in your recently made thread here, if you're confused on a Prisoners LR rule ask them to repeat it and or go first to show what you need to do. Other than that, if you're still a bit confused on what Gun Toss is/demands you can choose to deny the LR Request. In case you're still confused on Rocket Tossing, I made a guide I think you and @kuri can benefit from:
  15. 1. Standard LR Rules are listed here, "No bhopping" is not a Standard Gun Toss Rule: https://steam-gamers.net/forums/topic/77947-jailbreak-rules-and-faq/ Gun Toss: No rocket tossing No knifing/shooting the gun You must throw the gun before you hit the ground Prisoners must specify the location and direction Prisoners must choose who goes first 2. No, but if you're confused on the LR rule you should ask for clarification or ask the Prisoner go first and be an example of what you should do. If your requests are rejected just do your best. In the example you gave the Guard should... jump off the designated location, once hitting the ground rocket toss the weapon (Holding E pressing G) towards the direction of Awp Secret. If you have any other questions about LRs feel free to ask.
  16. Making Head Guard a CT-Rank permission is a given, and your T-Point requirement was not going to happen before Head Guard talks because it's unfair to those that may not be skilled or get killed early. The CT Play Timer is not broken, it only activated after a certain # of people are online. What? That's not how admining or punishments work . We still have our Warn-Ban policy if you haven't forgotten, and our CT Bans plugin that lets the player learn if they're genuinely confused. Regardless of all of that, a first time offender would only get a 1 Day Ban under the new ban system, and their server ban would most likely be after multiple warnings/a CT Ban. We've been brainstorming lots of ideas over the past couple of months, thinking what we could introduce or incorporate into our version of Jailbreak to make us better and possibly compete with some of the best servers out there like EGO and HGxGFL. The issue is, we can't keep looking at their server since theirs are so much different than ours. Their servers have wardens and focus on eliminating as many Prisoners as possible through games, while our server is focused around rebelling through the use of secrets and how well the Guards can/can't maintain chaos. That's why we play maps like razor/revamp/VIP so frequently because they favor Prisoners and make the Guards' role so much more difficult, that's also why we sometimes have an issue with Guards because there's so much demanded from them in order to have a successful round. So, introducing any type of warden is not something I am in favor of, but okay with experimenting with. I think our main focus right now should be on how to grow the server and player retention. Something hindering that is how our CTs give orders. Like I encouraged the admins a few days ago, I encourage the players to think about how you want the server to grow and recognize how you give orders effects the mood of the server. Repeatedly giving the same stale "One step out" order makes people get bored while constantly ordering the Prisoners to crouch from X to Y or "Freeze Crouch knife the ground" genuinely bothers people and makes them not want to play our servers. For those regulars who keep up-to-date with the servers, please try your best to make the game fun for everyone and not so focused around just yourself. Just some food for thought, if the issue continues to persist @Chad and I will end up having a discussion on it and see how we can manage the situation.
  17. This is what's already in place, just forgot to add the wording change in the changelog. My bad. Making specific maps have different rules would be confusing and unnecessary since most of the maps that were not increased in time end soon due to easy rebelling/secrets anyway. The idea of regular games as deathgames was already proposed, but me and @Chadtalked it over one final time and thought it strayed too far away from the core of our server to do so.
  18. 10/19/20 Extended the round and map times for the following maps to 7 and 25 minutes: jb_lost_planet_redux_v1b_sg jb_moti2_final jb_chicken_island jb_legobels_corp_v1d jb_moonjail_sgfix_1 jb_arcade_b6 jb_undertale_v1e ba_jail_minecraftparty_v6 Added Maps: ba_jail_canyondam_v3b - Added REDACTED, aka jb_summer_jail_hdr_sghalloween. Thank you @20 scrollsfor making this map for us! Removed Maps: ba_jail_canyondam_csgo_v7-3 jb_summer_jail_hdr_fix Updates: - Set default map from ba_jail_electric_razor_go_pb to ba_jail_electric_revamp_f3 - Lowered player slots from 54 to 40 - Removed the Green Lantern model from the store as it was causing issues Plugins: - Added a 15 second round-start cooldown for !repeat and increased cooldown between use to 45 seconds.
  19. Updated the model price for the two public ones to free. We realized that since they will only be on the server for a short period of time it wouldn't be fair having to shell out 5000 credits.
  20. 10/18/20 The JB Halloween Event is now active! - Added two models to T and CT side. There are two free public one's and two only for Basic Supporter+ that cost 5,000 credits. - Added a 2x Credit multiplier - Removed ba_jail_electric_razor_go_pb and REDACTED and replaced them with ba_jail_electric_razor_go_sghalloween_v2 and REDACTED Added Maps: jb_neon_v1_3 jb_alex_sg_beta jb_avalanche_csgo_b8c New Rule: "Guards must repeat the last given order at least once if requested by a Prisoner" Plugins: - Fixed the /fk command - Added !repeat command thanks to @BoTo . The command has a cooldown of 30 seconds and notifies the guards to repeat the last given order. - Added the ServerRedirect plugin, Type /servers to be able to be instantly connect to any one of SG's CS:GO Servers! - Removed the T-Points Plugin Updates: -Updated the New to SG Jailbreak? thread thanks to @Astral - Updated the MOTD/"Server Website" in the scoreboard to redirect to https://steam-gamers.net/servers/csgo/jailbreak/ If there's any issues with any of the added maps, plugins, or rules please make a post in the Crash, Bug, & Error Reports or Rules Discussion section.
  21. Thanks again @Dom! Excited to see our secret addition being added soon... @20 scrolls
  22. Now I have the first gang in JB, "JBManagerIsCool"
  23. Gangs Re-Released! The topic of discussion for many months has been to remove T-Points/Rankings and re-release our Gangs plugin to replace them. The idea behind this was that Gangs can bring more competitiveness, team cooperation, and excitement back to the T side without changing the gameplay. I'm happy to finally announce we have done just that! T-Points(!top !rank) have been removed and we reset the Gangs with a max player limit of five, instead of ten. We have more exciting news to share about Gangs soon, but before we do that we're leaving the next two weeks as a testing phase to make sure all of those aforementioned bugs are actually gone. If it's not clear, after the second week we plan on resetting the gangs again for an even playing field for the surprise to come. So, during these two weeks if you experience ANY bugs with the Gangs plugin at all please report them with as much detail and evidence in the Jailbreak Crash, Bug, & Error Reports thread. For anyone unaware, here are some of the Gang plugin commands: !gang - Creates a gang !gleave - Leave your current gang !gdisband - Disbands your current gang !ginvite - Invites a player to your gang. !gkick - Kicks a player from the gang if you are a higher rank than them. !gpromote - Promotes player in the gang. !gdemote - Demotes player in the gang. !topgangs - Displays a scoreboard of the current top gangs. If you press on a gang, it will display the members of the gang and the date the gang was created. Happy rebelling everyone!
  24. @NolariaI understand what you're trying to get at, but because we are forcing the Guards to give warning shots and explain what they mean by "Floor is Lava" it's no different than saying "All Ts get off the ground" when in an area. Most Prisoners do orders they don't want to fulfill, and thankfully for you this order/game is almost not used at all. It can be given as an order, if warning shots are given and it is explained, and it can be played as a deathgame. Locking thread as Fantastic answered the post previously.
  25. We're not currently looking into a CT Buy Loadout, mainly for the reason that it's not necessary for a purchase that would normally take you about two seconds. Concerning in-game adverts, we already have one going and that seems to be enough. Moreover, as the plugin stays on our server for a longer period of time more questions arise about Guards with 135HP and our regulars/admins will answer their questions.
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