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TheZZL

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Everything posted by TheZZL

  1. I disagree, and the Jihad is still a really good weapon. Having most of the Prisoners each throwing Flashes and smokes every round will get really annoying fast, and would just turn it into who can out utility the other. I'm now not in favor of this idea, as I explained previously, because there's no big use for it. The system of buying a Jihad is pretty balanced imo, and I'd only be in favor of a Prisoner Commissary (Menu) if we integrated Gangs with it as well; Spend points to create a gang, buy gang buffs, and buy gang cosmetics. Well the Guards get help because it's in the nature of our server for them to be disadvantaged, Prisoners will always have the numbers, capability to play recklessly, and secrets at their disposal.
  2. I had a little bit of an extended discussion with you in-game, so I'll leave the summary here. I was thinking how HellsGamers/GFL Jailbreak has their Reputation system, and for those of you who don't know you gain "Reputation" by clicking E on colored medi-shots and "contraband" laid out through the map. This reputation can be used for a number of things, but most notable it is for creating gangs and firing the warden. It would also fit into the lore of a Prison a bit, as you have the commissary/shady trades between Prisoners. I was thinking this could be used on our server, and have the "Contraband" (or whatever the credits are named) purchase the Jihad, Tac grenades, and more new items from a T menu. Obviously this credit would need to be hard to obtain because it can purchase the Jihad, but I believe we could find a balance. The only issue I find is what would be the point of a T-Menu/Shop where you can only buy one-three things? It doesn't provide much for the work required, when we already have a system to buy a Jihad and an addition like this would probably buff the Ts.
  3. This map was very recently requested, and was rejected on the fact that it is very large, unforgiving for CTs that lose inmates, and would not fit our server very well. Thanks for the suggestion though, being marked Rejected.
  4. As said by many others, there will never be a perfect solution to this. The only good solution is to have a mix of active admins and engaged regulars who are willing to create Player Complaints and use !calladmin in-game to report these rule-breakers. Please read the Player Complaint Procedure before making a player complaint, and click here to learn how to download and use certain recording softwares.
  5. This is no longer being used in order to prioritize our main SG Steam Group, found here https://steamcommunity.com/groups/SteamGamers. Events will still be announced in their usual locations, like the Upcoming Events widget or the Events Forum, but we will also announce events on the main SG Steam Group as well. Make sure you've joined the group, and happy gaming!
  6. I think keeping it the same date will work best for everyone, so what about Monday September 21st, 5PM EST? That way we can all make it after school but also make it to any night-time responsibilities.
  7. @Chadhas gone ahead and edited the answer provided, please re-read his statement to make sure you are up-to-date with the change. "No step out freeze" and "Do not take a step out and freeze" are now considered confusing orders and are not allowed. Edit: Just thought it would be worthwhile for people to re-read this definition here:
  8. If Guards are continuously giving freedays over and over that is not allowed. Guards should be giving orders and varying the types they give from time to time. Also know that freedays are always revocable, but if a Guard is "re-instating" a freeday right after it is revoked that is Conflicting and is not allowed. Feel free to report these people with !calladmin or make a player complaint if they are continuously breaking the rules. If someone disconnects after giving a freeday just feel free to revoke it, no harm done after that
  9. Another reminder to never trust suspicious looking links on the Internet. If one of your friends start speaking/typing unusually or not fitting how they normally type, ignore any links they send you. Make sure to confirm with them using voice chat if you think they may have been hacked.
  10. Had to vote for them all, these guys are the hard workers of SG behind the curtains.
  11. Solo queuing for a year and a half as a squeaker on CS:GO
  12. #Boycott the vote because they striked me
  13. I need to bump this after looking at it again, this is gold @BoM Most Hilarious
  14. This looks great! Good to see a lot of the ideas thrown around the past couple of months finally turned into something. I implore everyone to join the meeting to make sure their opinions and views are discussed.
  15. what outdated version of steam are you still mesaging with doctored
  16. YOOO PAGGOS, if you want your name changed message a Director with the name you want it changed to.

  17. This should generally answer the situation you provided. Guards should not be playing recklessly in attempts to kill one rebeller. If multiple Prisoners are killed in the crossfire it can be considered as Freekill, depending on the situation. So yes, if a guard has killed 3+ Prisoners in crossfire to kill one rebeller that can be freekill, but the number of prisoners killed doesn't have to be exactly three.
  18. Going to go ahead and Reject this. The map's done really well in the months it's been on the server, and it's deathgames coupled with the original Vipinthemix style seem to please both sides of players. Along with @Infinityward's helpful edits, we don't see this map going anywhere anytime soon. Thanks for the suggestion.
  19. How can you guys put me up against Reid.... everyone loves that guy.
  20. This answers your question. No, it would not be a KOS order just a slip of the CT. In these scenarios it's better to take the warning shot for jumping that one time and then later explain to the Guard why that was a freeshot instead of arguing about it over the comms. Hope this clears things up for you @Zero Two @The Real Slim Jim
  21. Congrats guys!
  22. I had a great first time playing @Rygor, thanks for the event!
  23. This map was previously on the server for about a year and only had a day of playtime, but i'm fine with the layout and amount of secrets. I think the map could get another shot, but I'd prefer doing a live test on the server to see if people like it. I'll bring it up to the Server Managers, thanks for the suggestion.
  24. Wasn't this the same exact system on the old forums though? We were able to delete our shouts previously. If there's no where to "store them" couldn't someone do the same exact thing by editing their shout.
  25. and delete them... also shoutbox archive?
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