Crouch walking orders haven't been popularized in months, and the last time I saw someone use them was @Gumline a week ago. The reason the "squeaky tryhards" are taking over the comms on CT is because we have a large portion of regulars who sit on CT side and don't like giving orders. They stay silent and force players who aren't necessarily comfortable giving orders to give orders.
I agree, one of the largest problems, in my opinion, is the lack of admins on Jailbreak. Of course, it's unrealistic to ask admins to be on at all times of the day, but generally admins either don't want to get on the server or have a hard time dealing with high population hours. I've also noticed a lot of the new admins not being able to control a server on their own at all, they have a massive hard time dealing out punishments/warnings and I think it would be smart for admins to try and get on together to avoid that.
[quote=crazedkangaroo;1030091
If you look at the past few discussions about JB, the majority of them have been people asking, or complaining, about rules and changes that restrict them from killing Ts. The two that come to mind are No Cardinal directions and Floor is Lava. These are two recent things that CTs were doing to intentionally confuse Ts and rack up their own kill count. The mentality of a CT where all they see out of the Ts is another kill is what is causing boring round after boring round where Ts are crouch walking backward while knifing the ground from one point to another.
One change that helped me return to JB was the addition of Death Games at the two-minute mark. This gives CTs and Ts something to look forward to and stay alive for. My favorite part of JB is death games and I try and partake in any volunteer death game I can because they are fun for both sides. Sure it sucks to lose and die but its rewarding to win. Though, I am not advocating for death games to be allowed any earlier than this mark, I simply wanted to point out a recent change I liked.
As far as the discussion that this thread was intended to be about, I think the rule change will do a lot of good for the server when its high pop. As stated earlier a lot of the rule changes have been made to restrict the CTs from causing chaos to feed for kills and on the surface, this rule may look to do the same but I think it will actually provide more control to the CTs. Giving one CT a bit more control over the server will push all the CTs to better work together and create a more enjoyable environment for both sides.
While I wish I could go back and play the JB I played so many years ago, I don't believe trying to return the server to the way it used to be is viable. Moving forward with the community that is present is what has been happening and is what should continue to happen.
Hop on CT and try to create an environment that you want the server to have.
The floor is lava order was one given to have some fun considering a lot of times we're stuck on maps with no mape-made deathgames, and a lot of the T side doesn't want to do a custom deathgame. So what we're left with is trying to make our own fun. "Floor is Lava" is not a confusing order when given properly, additionally a lot of the examples given in the thread by people who weren't able to witness it being originally given were confusing in it of themselves. Floor is Lava is an order you can still give as long as you explain it somewhat, and don't 1-tap people.
The cardinal orders, again, weren't orders intended to confuse people, it was an easier way to say "look at soccer" (Which happens to be through a wall so you can't see soccer). However, like other orders they were ruined by select people who abused it.
This game mode is incredibly T-sided, and if the Cts aren't strict they'll get overrun easily. If you guys are consistently complaining about the lack of good Cts why are you de-incentivizing those that try by shitting on them constantly? This whole concept that these Cts are only strict for their KD is a far off one. I rarely see CTs talking about their KD at all, the hard-assness comes from not wanting to die so fast in the round.
As for your issue with the multiple mic-spammers, why not mute the T side, let the voice comms calm down, then a CT is gives an order, and then unmute the T side. I understand each situation isn't black and white like this, so why would it hurt for someone who didn't mic spam be muted for a minute in the admins' effort to find out who was actually mic spamming.
All in all, the main problems I see with Jailbreak currently are the lack of admins being online when it's neccesary and the voice chat. I feel like both of these problems can be remedied as long as we're able to re-motivate our admins to get back online the servers more often.
Actually speaking about the OP, I still feel like it's too early to decide if this is a good or bad feature. I've seen some good come from it already, because it does allow for some actual order to be setup. However, I agree with the sentiment the other regulars on this thread share, that we shouldn't be adding excessive restrictions and more structure to our server.
Edit: Now that i've been able to play for two days with the change, I have a few comments. For starters, I find it a little uneasy that when !FO is taken with 20+ players it lasts for 60 seconds. This means that most of the time the CTs and Ts get unmuted at the same time. I still don't know how I feel about that, but if you take !fo 5-10 seconds into the round the Ts can get unmuted before the rest of the Cts do. If we are planning on keeping this change I suggest having the CTs unmuted at a set time instead of it being dependant on whenever someone took !fo. This way the CTs can always be unmuted before the Ts do, which would generally (imo) cause less confusion.