Jump to content

? servers

? players online

crazedkangaroo

Legend
  • Posts

    539
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by crazedkangaroo

  1. This is something we are interested in and are working on implementing. Thank you for the suggestion.
  2. While these are a fun gimmick present in the princesscraft map, they aren't something we are looking to permanently add to the T menu. We are, however, looking to do some balancing to the current T menu items to make them more enticing. Thank you for the suggestion!
  3. While this feature was something that created some fun moments in Gmod TTT, it simply isn't possible in CSGO. We appreciate the suggestion!
  4. To provide an update; This is something we are still interested in and after a recent setback are exploring some more options. The idea is to have a course timer that's as lightweight as possible, meaning minimal influence on the current course experience. We can then build off of it as suggestions come up.
  5. The Couples event is now Live! The current couple's scores have been reset and the server is now sporting a 2x Credit multiplier!
  6. While we hope you are practicing social distancing, you should pull your favorite person close during this month-long competition centered around the couples plugin! Marry that special someone and rise to the top of the leaderboards for a chance at some fantastic prizes! When and Where Starts Friday, April 24th at 6pm EDT Ends Sunday, May 24th at 6pm EDT On the Minigames Server: mg.steam-gamers.net:27015 How It Works On the start date of the event, all existing couples’ scores will be reset to 0. You then need to marry a partner to partake in the leaderboard. You can divorce your partner at any time. The command list can be found below. At the end of the event, the top 3 couples will receive the rewards laid out below. A 2x Credit Multiplier will also be in effect during the entire event. Command list: Rewards First Place: VIP for each and first pick at 2 games from the below list Second Place: SUB for each and second pick at 2 games from the below list Third Place: Last pick at 2 games from the below list (2 games per couple, 1 game to each partner) Games: -Mass Effect™ 2 -Company of Heroes™ -Batman™: Arkham Asylum GOTY -Dragon Age™: Origins -Dead Space™ 2 -Stardew Valley (2 copies available) -The Stanley Parable -DiRT Rally -Black Mesa Please make sure to link your SteamID to your forums account as it makes it easier to know who we need to send the prizes too. Also, if your partner doesn't have a forum account, encourage them to make one! Best of luck to all.
  7. Answered. As you can see above, the hitbox for this model is the exact same as any other model on the server. This was tested prior to getting put on the server as are all models to make sure they don't affect gameplay.
  8. This map looks rather unfinished and doesn't have the best layout for SG TTT play. There are a couple issues that should have been easily caught in testing. There's definitely some good potential here but needs some work. Thanks for the suggestion!
  9. [video=youtube_share;_XvsG1Ik3Kc]
  10. I definitely would love to play this again. Can be a lot of fun with a good group
  11. This suggestion has been rejected for the reasons above. We don't see a spectator list fitting well on the MG server and would generally be viewed as a nuisance. We appreciate the suggestion!
  12. What is your in-game name? crazedkangaroo What is your STEAM ID? STEAM_0:0:43145155 What style are you entering in? Normal Time for submission: 1:17.953 Screenshot of time [ATTACH=CONFIG]21058[/ATTACH] Video Submission (optional) -
  13. This change has been implemented.
  14. The ONLY time you should be killing a detective is when they are actively trying to kill you because they got confused and you have the right of self defense. You know the detective is not a traitor, it is a fact. They are coated in blue and there is never any confusing them for a traitor. You are RDMing when you kill a detective for any reason other than self-defense.
  15. DNA collection does show in the console but a lot of players wouldn't know to look there for that information. It would be nice to instantly give the dead player this information alongside the "You were killed by a(n)... ". It could be as simple as "You were killed by a Detective with DNA"
  16. Steam name: [sG] crazedkangaroo Rank: Unranked Level: 65
  17. A system similar to this was implemented and didnt work out well but I think with some modifications it could. I believe this was because it was paired with infinite respawns which was the part that was more so disliked. I think a timer on its own wouldn't be as big of an issue as the original implementation. A lot of things broke with the first implementation, not because of the timer but because of the respawns from my understanding. It would be nice to see how a timer would play out on course and would give competitive player something to work for and compare themselves against.
  18. Styles could help with this issue. I havent played many KZ servers but I think it would be cool to mimic bhop in this regard and have categories such as; Normal - Your standard KZ found on all servers Teleport Disabled - You're not allowed to utilize teleports Autohop Enable- Auto bunny hop is on And other unique styles you don't really find on KZ servers.
  19. An unfortunate loss.
  20. Definitely sounds like something I'd love to play. Haven't played much kz in the past but after looking at maps and hearing what it's about I think it would do well and am interested.
  21. I think this would be a cool addition to how the current system works. From what I remember, there were a lot of free agents that never got put on a team for the Mini-SGSL signups. I'm not sure if this is something that happens often but it would be cool if these free agents could opt-in to potentially be picked as a captain. A number of captains would be picked based on the number of free agents remaining that could form teams. A draft like above would then occur giving those free agents a chance to get in on the tournament.
  22. When I first read this I understood it as, the CTs will get a notification of who they shot and how much damage the CT did to the T they shot. This is different from the CT getting a notification displaying the T who shot them and the damage the T did to the CT. I think the CT getting a notification of who they shot could be helpful for the reason that is stated above. When a CT accidentally shoots a stack, they can separate who they intended to hit from who they didn't intend to hit and send those who they didn't intend to hit to medic if they so desire. Idk if I'm missing something or not here?
×
×
  • Create New...