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sWz

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Everything posted by sWz

  1. New Forums Update

    Just a reminder that fucking half life 3 came out before the new forums.
  2. I 2nd this. At least for me I've been seeing max ~25 players on at a time. Mostly just filled with screaming children and CT's who don't know what they're doing. JB was in it's prime in the summer of '19 because it while it was still easy to rebel, CT wouldn't get evaporated in the first 2 minutes and the lobby size was consistently 20-40. Not to mention the smaller the whole lobby, the easier it is to rebel considering the T's can see where every CT is and know which spots they can't watch and can plan their route accordingly.
  3. Adios

    Guess it's time for me to move to Edge Gamers.
  4. tryhard degenerate who literally evaporates me every time i try to play ct side. +rep

  5. For me this isn't about policing the different uses of items beyond it's surface purpose but trying to avoid redundant items; I could see a thread 6 months from now asking for changes to one or the other based on the meta shift. Might as well just keep the topic in the air to avoid OP meta outcries considering tons of people are already questioning the balance of the boost vs the shots.
  6. Chad I think you mistook the health boost as a health shot, even after your edit. I want to distinguish the two clearly as they both have different uses. The health shot should be used for emergency situations when a CT is trying to deal with a group of rebellers with guns and doesn't have close or immediate access to medic. The health boost should be used at the start of the round to provide extra HP in the first few, or just the first, fight the CT encounters with a rebeller. I really don't think it makes sense as in my opinion the obvious go to for most maps and situations is to wait until you need HP to deal with some rebellers and use the health boost instead of the health shot. That doesn't make much sense and adding a time limit during which the CT's probably won't be getting shot is a good way of keeping the two seperate and from overlapping each other. Edit: Maybe even remove the healing effect from the health boost unless you're already at 100 HP instead of the time limit? I'm not personally sold on which solution is best.
  7. These events are fun and all, but sadly from the events I've seen done by my school and other communities is that Kahoot scales atrociously when there are too many people for two main reasons; 1. Trolls; people no doubt someone is going to bot the server with crude shit and overwhelm the service so that it slows to a crawl or just straight up crashes. 2. General dysfunction; across long or even medium distances, Kahoot as a platform struggles. I feel like at least ~60% of the players are going to be stuck in limbo as the game constantly freezes for them or they just keep getting kicked and spend the entire game trying to log back in. I think the event would be a great idea if these weren't drawbacks, and I don't want to necessarily discourage the team from picking this one up but I wouldn't hold your expectations too high as it's likely the event blows up in our face.
  8. This was personally my favorite JB update to date as it buffed CT's without making the T's feel useless. CT side is a lot more enjoyable now, but the one change I would propose is to make it so the 135 HP boost is only purchasable in the first 30 seconds to maybe a minute so later in the round a CT with 4 hp can't immediately use a 1-UP.
  9. Special congrats to @TheZZL . Definitely my pick as the person who made the biggest and quickest U-turn in attitude and approach to situations. Wouldn't be surprised to see him at the top one day.
  10. Okay I know this seems like a joke but I honestly think it would hilarious if everyone had a week to get the highest karma reddit post as possible; no boundaries or restrictions on how they do it. Prizes could be like the winner gets to choose a model to put on one of the SG servers or something. We could do any subreddit we want or focus on a single subreddit like r/Chonkers . What do you guys think, too stupid or actually interesting?
  11. Power shift; as in CT's have different levels of power based on how they communicate orders. And wishing upon a star that humans would be better is a terrible solution; as in hoping the average JB player would even pay attention to chat orders; most don't and never will.
  12. I am eternally grateful for being essentially forced to communicate in voice chat in a game that requires voice comms when I was a squeaker. If people never told me to shut the fuck up and that what I say and how I say it gets on their nerves, I would be even more ranty than I am now. I've seen it with dozens of new kids joining the server who just talk for the sake of talking; IT'S JUST ANNOYING. It may seem cruel when the whole server tells them to shut their mouths but for me it was the wake up call I needed to become self aware. But that's besides the point; and chaotic situations in voice comms? Bro, !votetmute. If CT's are constantly conflicting each other 9 times out of 10 an admin just mutes the whole lobby, tells everyone to chill, then unmutes people slowly until the problem is gone. Works pretty well from what I've seen; not to mention comparing crowded voice comms to chat comms is silly considering we all know chat is spammed FAR more than mics are. And "We shouldn't be forcing people off CT for not using their mics so I don't think chat orders can be eliminated, no matter how frustrating they are.". Bro is this kindergarten? I don't care about your insecurities, it's a computer game. Grow some thicker skin if it means not ruining the experience for the entire T side. CT's should be required to have mics. End of story. It doesn't make sense for all CT's to have equal power in the rule books but if different CT's have different means of communication, the power shifts. It's nonsensical.
  13. CONTROVERSIAL OPINION Please stop. Chat orders should've been snapped an eternity ago. The only people I see using chat orders are usually doing it to get easy kills because they know no one pays attention to chat and orders get covered up by all the other vapid garbage people spam in chat. What's worse is how people justify chat orders by saying "ohh what if they dont have/can't afford a mic?" like who the fuck is an avid gamer and doesn't have a microphone. It's 2020; 99% of people who avidly play games (especially a competitive team based one) have a microphone. Don't use the poor argument cuz I know for DAMN SURE little timmy can afford a microphone if he has a headset to hear sound and a PC to handle a modern game at ~30-60 fps. People like Tagwrack and 20scrolls are in the tiny, tiny minority. I like and respect them as people but it's not fair to borderline abuse chat orders in the broken state they're in because you're insecure about your own voice on a computer game, or whatever the reason may be. Chat orders shouldn't even be allowed in my opinion.
  14. No thanks; let's keep the e-dating for the discord degenerates that make out in #general
  15. These are the best maps for SG's current rule set. SG's rule set prioritizes T side and focusing on the rebelling aspect, rather than prison role play. This is why jb_clouds and minecraft_beta are so beloved on servers like Edge & Tango but strongly disliked among the average SG players. They have lots of death games and activities and secrets are skewed, far apart, and fairly exposed and weak. Both electric maps have 0 death games, few activities, and lots and lots of guns and powerful secrets. T's usually don't want to run around soccer pitch for minutes and minutes, so the secrets are strong and worth while to pursue for T's to get the ball rolling and spice up the round. The focus on gun play is what makes these maps fun; they intertwine with the adaptation SG JB is all about. I think they need to remain the same for the most part, but I'm personally very open to removing some secrets and adding new ones in different places to keep the map fresh.
  16. Awp secret

    AWP secret isn't designed to be balanced. It's designed to be powerful for the person that's using it. The balance comes from only 0-1 people using it at the start of each round. So what if the T in there gets 2 kills? 3 kills? Even 4 kills? It's not like the secret is doing all the work for them. The T has to be pretty skilled to get more than 2 kills with the secret. It's pretty easy as a CT to just pinch from both angles or nade spam the window to kill the T if you're not brain dead. CT's need to learn to adapt just as the T's do. If you currently consider AWP secret to be "overpowered" you're just telling everybody you don't know how to play CT besides mindlessly holding W towards the rebeller. Maybe think of other ways to counter the secret that doesn't play into their hand. Not to mention, no, the CT's have about an extra 2 seconds to grab a gun, open armory, and choose an angle to pin down before the T can peak from the window or garage, even on the old razor version where the AWP wasn't above the window. Stop whining about "overpowered" secrets just because they can't be handled with a cookie cutter obvious method.
  17. looks like a l4d2 map. im sold.
  18. game is criminally underrated
  19. Anime should be treated like the plague it is. Hope they find a cure.
  20. Yeah I don't personally think the golden knife needed a buff as it made T's have to plan out what they were going to do as soon as they bought it, and that upped the skill factor and I really liked that. However, with skins like lore and tiger tooth it's not hard to mix it up, so I personally think the change closed a big can of worms that shouldn't have been opened in the first place. This is a double edged sword kind of change, and if the trade off means less blurriness when it comes to accidental RDM, even if rare, it is an improvement to the rules in my opinion.
  21. So; couple things. 1. Even if this was confirmed by admins in another forum thread, this is not laid out anywhere in the rules. That's too important of a rule to have buried under old forum threads as it decides who lives and who dies in situations around a common firefight area, so it should be brought to the front page of the rules or... 2. It should just be removed. Only CT's have access to moving the stairs out so it should be painfully obvious that the stairs should be KOS. As Dancing said, we really should not have exceptions across different maps. I don't see why just because it moves it shouldn't be KOS.
  22. So today I was playing prison architect as a CT, gave a first day freeday, then a guard fell off the pedestal in front of armory and used the button to extend the stairs to get to armory. A T followed him onto the stairs, so I blew his head off. For reference, according to the rules it states "• CTs can kill Ts for being on a ladder/stair if it is KOS. Ladders/stairs are apart of what they connect to which means if a ladder/stair leads to armory, it is KOS." and "KOS zones include: - Areas or things that connect to armory (armory catwalks, armory stairs, etc.)" Not to mention on maps like summer jail and vipinthemix, it's well known that those stairs which lead to armory are KOS. Anyway, after I killed the T, I was informed by two admins that if stairs or a platform are retractable/extendable, they aren't KOS, even if the platform/stairs lead to armory. This makes 0 sense because if the reason you want to make an area KOS is because it leads to a place with infinite primaries, then why would you change it based on if it can move or not? Originally I was going to go into further detail about why this rule doesn't make any sense, but after looking through the rules I can't find it anywhere. If someone can find the rule for me, please let me know so I can edit this post into more of an essay on why the rule needs to be removed. Not going to snitch on the admins who told me this, but they know who they are.
  23. I don't know how you guys managed to do it, but you buffed CT's without screwing over the T's or making the CT's so strong it makes rebelling much harder. Really good job with this one guys.
  24. A lot of people like to shit on me for this opinion, but I think Paladins is probably one of the most fun games out right now and is criminally underrated. It's a hero shooter like Overwatch, except unlike Overwatch, you can shift stats around and choose specific talents for each champion to tailor to your own playstyle. The game Overwatch is basically the hero shooter equivalent of rock-paper-scissors. Every hero/champion is designed to do one specific thing and counter one or two specific situations. In Paladins, if you know how to spec your build properly, you can play a Support champion like a DPS or a tank like a flank. The main reason this game isn't as popular is because Hi-Rez, the company behind Paladins, is a fucking monstrosity. They are probably the worst gaming company out there. The game is a bug fest; most are visual, and very few actually change the tide of games, but they still happen way more than they should. Not to mention they basically killed their esports scene by defunding it, granted it was pretty atrocious anyway. Having to release your somewhat indie hero shooter alongside a gaming titan like Blizzard really damaged this game in 2016 when Paladins came out of beta. Not to mention Hi-Rez demanded from EvilMojo (the group of people owned by Hi-Rez who actually manage the game) that they follow the battle royale craze in 2017 to create Realm Royale, which shit the bed because it's a Hi-Rez game. There are so many great things about this game and the rabbit hole goes deep, and I wish people would stop writing it off as a shitty Overwatch clone because it's anything but. It's free to play so I suggest giving it a try.
  25. TTT Jihad

    I think the change is pretty simple; remove the arming timer completely and remove the sound it makes when it's armed. It's already way too easy to know which person has the jihad not only because of the arming beep but the LOLOLOLOL sound is pretty damn obvious.
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