I stand with TheZZL on this one. There was a Jailbreak staff meeting last night, and a lot of topics and ideas were brought up for discussion. Most of us seem to agree that although many may think that the "CTs are bad" and "we need better CTs", Dominic said it best: it's simply just a phase that will pass. Eventually we will go back to having fine ratios. Our entire Jailbreak system is focused more in death match style rather than role play, which is why maps like Razor are so popular among the community and probably one of the reasons why many people have chosen to stick with our server /'d implementing ideas that would increase the role play aspect of the devfer might not bode too well with the players.
I will say this, however: the higher ups and the Jailbreak managers have been working very hard to implement new ideas, suggestions, and plugins into the server to better the players' overall experience. There were many ideas suggested, and a few will be in place in the near future. We are working to deincentivize playing the T side, and trying to push more people towards playing CT, and there are many ideas floating around that topic as well.
Edit: I will however respond to some of your points.
1. Raising the bar for entry onto CT side.
I actually was the one who brought this suggestion up, and it was swiftly rejected. While you may think that making a point requirement would make "better CTs", it is entirely possible that people can just blindly get kills on T side but have absolutely no idea what they're doing. An example that was given yesterday was bubblez. Bubblez is a great CT and makes the server fun, but not good at getting T points. Why should we make someone who would be a good CT grind out T points? I'm also saying, however, that we have no idea if a new player is good at T or at CT. Giving them 30 minutes of playtime to play T, and then try out CT is good enough to let them decide whether or not they want to play T side or CT side.
2. Doubling or tripling credits.
I don't really see a problem with a credit multiplier, except for the fact that it doesn't really incentivize regulars to play CT side. Sure, newer players who want to get more credits to buy some cool stuff from the store might hop on CT and start playing, but most Jailbreak regulars have no use for credits anymore, having played long enough that they've bought everything that their hearts desire.
3. Point-based CT side.
I completely agree with you here, there's almost no good way to set up a point-based CT system, because it would definitely increased free kills, power-hungry and kill-hungry CTs, there would be was free days given, more of a tight ship run, and it would overall not make the server as fun anymore. The best we have right now are the time ranks, which as you said really don't do that much.
4. Perks for "better" CTs.
I also agree with what you're saying here, and I can see where you're coming from. People can vote on the "best" CT and that CT would receive possible small perks, and encourage other CTs to be better. However, as you pointed out, there is a massive flaw in this and that is simply exploitation. There are so many ways for that to be exploited, including friends voting for friends, regulars voting for regulars in an attempt to get a free day. One common scenario I could see is "hey Benzene, I'll vote you best CT if you give me a free day next round" and this kind of devalues the entire system.
Overall, I really like the ideas you're putting out there, but a lot of them have some flaws and issues that are hard to overcome. Like I said, the Jailbreak managers and higher ups are discussing new changes and plugins that may be implemented in the near future, so keep your eye out for changelogs.