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Wesker

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Everything posted by Wesker

  1. It has been a good run everyone, but it is finally time for me to go. I have been around Steam-Gamers for years now and it definitely holds a special place in my heart. Unfortunately the stresses of managing the Zombie Escape server have begun to affect my mental and physical well being. I have come to the conclusion that despite how much this place means to me I cannot place it above my own health. I will still check in every once in a while so if anyone wants to reach out to me feel free. I have known so many of you over these past years so instead I will do a general call out. Thanks to everyone here that has been a friend to me, who has helped out the staff and especially those who have worked on Zombie Escape which is my favorite server. Hopefully the ZE server will be able to continue but if not it had a good run, recently a lot of people helped out in order to revive it which is greatly appreciated. Please all of you take care of yourselves and enjoy the time you have been given.
  2. S/O to @thuxys for the amazing banner! ZE Map Testing Event Join us this weekend to test some new maps for the server! Unfortunately, there probably won't be any "perks" for attending this time. HOWEVER it is possible for the next event we will have our new event winner rank ready so you can look forward to that! Where will this be at? SG Zombie Escape Server (steam://connect/ze.steam-gamers.net:27015) Time / Date: 6/27/2020 / 7:00PM EST Maps: ze_lotr_mirkwood_v2_5 ze_silent_hill_blackblood_v15 ze_escapetheworld_o32 ze_eternal_journey_go_v1_4 ze_fe8_sacred_stones *If any map goes on too long and we run out of time, we may have a follow up test on Sunday* Please join the ZE Discord to be kept current with future events, suggest new maps & features, and more!
  3. 02/07/2020 Server has been moved to a new IP address - 158.69.132.24 (default port) Please DM me on the forums or our Discord if you experience any issues with the new host.
  4. I've gone ahead and moved the server early as it was empty at the time. The new IP address is 158.69.132.24 (no need to specify port, it's a dedicated IP address). Please add it to your favorites, although it should update automatically after 24 hours.
  5. Are you talking about client side fps or server side fps? They are very different things.
  6. This is our admin stealth plugin, until it validates if the player is admin or not they are hidden. Since you no longer auto-join a team, it could be you just aren't manually selecting a team fast enough? I suppose we could add another plugin to respawn late-joining players... @Manny @fantastic
  7. Would have to change instant infection to infect on kill (ex. zombies knife humans to death) and have the infect countdown hidden and random between 10 to 120 seconds or something. Also lower zombie HP to
  8. We are all going to miss you buddy.
  9. @fantastic @Tyymunk @Noctember Any issues since yesterday?
  10. I can second this if you added it in your startup options disable it to reduce chances of crashing.
  11. If they aren't crashing immediately on map change but after a minute or two then it's that map specifically and it needs to be removed.
  12. To be clear you mean your game crashed but the server still changed maps? I don't believe client crashes are 100% fixable but that said it shouldn't happen every map change. Right now I'm mainly trying to solve the map bug not switching to the voted map.
  13. I'm almost certain I got it this time, and also applied the fix to TTT / MG as well (at the time of this post). As always please report back and let me know.
  14. MOTD

    Someone with Photoshop skills will need to create one, then I can add the plugin for it.
  15. See above responses.
  16. I made one more change and then sat through a natural end of map vote, it appeared to work. Please report back and let me know your own findings. Since this seems to be the same issue, I'll wait until we get it figured out before attempting a fix on TTT.
  17. I just made another change for this issue at the the time of this post.
  18. Alright, I edited the plugin again as of the time of this post - please let me know if it works this time.
  19. I only applied the fix for JB at the moment, if you guys can confirm its working properly I'll apply it to TTT and MG.
  20. I've performed an update and the problem should be resolved now, please report back and let me know.
  21. This already happens automatically.
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