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Zaraki

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Everything posted by Zaraki

  1. If this occurs too many times, contact an admin. That's way easier than making a plugin and editing all maps
  2. For parenting advice, talk to @ExRev
  3. Don't encourage her, you're an awful fatherfigure
  4. Rip my laptop

    Sad to hear that. Will you be able to replace it?
  5. Glad you're okay!
  6. You were the chosen one! You would bring balance to the admin force
  7. As a kid, I basically had a subscription to the emergency services. Does that say enough?
  8. You're a monster With cheese, simple!
  9. Happy Birthday :)

  10. "The oxygen tastes great here, you should try it"
  11. Holy shit kid, you took the whole load :p

  12. Good luck to everybody and have fun!
  13. Add admins to your friends list and ask them to come and fix ratio Besides, there's nothing wrong with reporting players who do this on purpose.
  14. Holy fuck, can't we play pb without this constant review and reworking of rules? Half of these questions are from people who believe they got freekilled or don't read the current rules to begin with Ladders that lead to catwalks and other kos-able zones are not allowed, easy right?
  15. "Heil Hitler" If that won't freak people out, what will?
  16. You have to remember that there's health stations and it's still another tester. But if everybody else is okay with your idea, it's fine by me. The golden gun is medium that's created, and the effects that it will be given are worth the discussion ;)
  17. Previous suggestions were made, and similar programs were tried during the years (moderator forum rank, SG-A,..) where you didn't get the full set of powers and it always came to the same conclusion: "If they can be trusted with that, why not with admin?" Apply for admin if you want to help out on the servers
  18. We already have a tester, and it's one credit. The Detectives can easily spawn a health station and heal everybody who they want to test and themselves with that reasoning. We'll only create situations that will include standing in a line and getting shot by a Detective to prove they're inno one by one. That also means they can just shoot somebody out of nowhere and get away with "Ok heal with this station", and that Inno is proven.. While the traitor would instantly die (read: RDM'd) on his Traitor round. The golden gun is a weapon of risk, where you can get in a bulletstorm and quickly gain the advantage while taking damage. And the reason to keep it a oneshot weapon is to prevent RDM. If somebody can code it that if it hits an inno, it gets dropped instantly and can't be picked up anymore, then i'd be ok with your idea
  19. Instant kill to everybody should be it, since it could be used as a traitor tester. People would agree on taking the damage to get proven after a while probably, and again.. RDM is RDM. The detective will still need the same proof as before to kill the Traitors
  20. Give me 24 hours to work it all out Just saying, this can easily happen with the golden knife, RDM = RDM. The only difference is that Traitors see eachother. Both are weapons and can kill every role in the game. Anybody can pick up the Traitors AWP and kill somebody else with it, it's also 1-shot in 90% of the cases. So it beeing able to kill both Inno and Traitor is something you can't argue about, to me atleast. The golden gun is a long-distance weapon (hence the amount of credits you would need to obtain it) and the other is short distance (1 credit for golden knife). The whole nature of this "only 1 bullet" idea is directly from the One-in-the-chamber mod from Call of Duty. Same principle, if you miss you're risking of getting killed. Besides, don't forget we're all walking around with both Primary and Secondary weapons AND a knife. If the Detective still misses that shot, he would still have the primary to switch to. I still feel like a penalty for using it is needed to nerf it a bit to make it work, like taking damage per shot you fire. If so, increasing the bullet count is fine by me. (Like 5 bullets and 20dmg taken per shot). Saying this idea isn't ok with the argument of "hitboxes" or lag etc.. Traitors also buy AWPs (why do we have those then?) knowing damn well getting a kill is hard on our TTT server. If anything, there shouldn't be lag or hitbox problems in the first place (I don't know a thing about that so I can't give ideas on how to fix that) You sometimes need to take a risk to win in TTT and this would be a good weapon for it. The Detectives role has only been "Start round -> Buy Taser" for now, and this could make detectives want to save up their credits to gain a weapon of risk/high damage. If you have more ideas, please post them!
  21. well.......

    Nooooo wavey :o Is it only your network card?
  22. That was the original plan ;)
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