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fantastic

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Everything posted by fantastic

  1. Hmm to be honest we were short of talent on JB and I was one of the only people who could seriously be considered at the time. That probably helped expedite my SM promotion. JTA + TA (and to an extent, Director) were likely given to me because we're always short of tech talent and I showed I could be trusted as a CA. And given how closely I worked with the higherups as a CA, JTA and TA, along with IA, it made sense to bump me up to Director since Director is a combination of CA, IA, managerial skills (LSM), MKT, and TA (to an extent). It helped that there was a certain director on the team who was vouching for me at the time and increased the frequency of promotions, although we've since slowed down the promotions considerably. I also poured in way too much time into SG during my time here as staff (easily 5-10 hours a day) so I think my way up the ladder to Director was abnormally fast.
  2. 2/22/19 promoted to JA 5/24/19 promoted to SA 6/30/19 promoted to CA 8/30/19 promoted to JTA 9/3/19 promoted to SM 1/24/20 promoted to IA 2/23/20 promoted to LSM 2/23/20 promoted to TA 5/14/20 promoted to MKT 5/21/20 promoted to Director I'd say most of my promotions were on the faster side of things given how keen I was, although I was far from a perfect candidate for some of these promotions (my SM promotion was pretty lucky given I was fairly questionable as a CA).
  3. Hmm I don't recall coming off as a dictator in public. Behind closed doors in the staff discord I'll be a hardass at times since I don't have much free time to spare on other things. I think we can do much better which is why I push for things the way I do without much sugar coating. Also, to answer your question: Director is actually pretty "simple" to get in that there's no magic formula to it. Hard work gets recognized. Bring something unique to the table as well.
  4. nah im just a dick and couldn't muster the energy to mention i added it after reading zzl's post
  5. just when exams are over and i feel like i'm freed, i remember i have to mark two assignments for 150 students in 10 hours
  6. Great stuff champs, keep it up, well played! Great moves. Congratulations.
  7. yeah except instead of the weird part where you have to figure out what a person likes based off their forum name, we do it for you gotchu pretty sure @williamc_d likes eating dogs
  8. Cats or Dogs?

    Wait what. Aren't cats supposed to be lower maintenance than dogs? A cat knows to do its business in a litter box but with a dog you have to do a lot of training when it's a puppy to housetrain it. Either way, I like dogs more because I think there are more options with a dog. You can go walking, play fetch, or take them out to classes and socialize with other people. I don't (?) think these options are feasible with a cat. My puppy took a long ass time to train (~1 year to house train) and we're still working on some things, but I think the effort was worth it.
  9. Congratulations all!
  10. Was actually planning on getting a 3070 or 3080, wasn't sure which would fit into my budget
  11. Hi folks, In a month I want to purchase new PC parts and get a build going to replace my 6 year old PC. Existing parts: i5-4690K Hyper 212 EVO Asus Z97-A Motherboard G.Skill Ripjaws 16GB DDR3-1600 RAM Asus STRIX 970 GPU 750W 80+ Gold PSU Misc. HDDs and SSDs (SATA) Shit case I'm going to trash Okay, so here's a few questions before I go to my budget and other expectations: 1. What do people typically do with used computer parts? These are a little old so I can't imagine they'll sell for much used, and I'm not sure if it's worth the effort. Do people just recycle them or something? 2. Is there anything worth salvaging with the above build? If so, please list it in the suggested build :D thanks! Okay, so my budget is $2000-$2500 CAD. I want to be able to run nearly any game in 1080p with maxed settings and at least 144FPS the whole time. 1440p 60FPS would be ideal too. I would like an AIO cooler to keep things cool because I run my desktop for quite long every day and if my door is closed my room can get hot. I'm thinking of an AMD CPU for the best bang for the buck and an RTX 3070 or 3080 depending on what's left in the budget. I'd like 16GB of RAM, and an NVMe SSD for Windows and games. Any suggestions would be great, thanks if those expectations aren't reasonable for the budget provided LMK!
  12. absolutely the fuck yes pineapples are amazing on pizza
  13. Q3 Report In an effort to increase the transparency between the Board and the community, we decided to release a quarterly report detailing some high-level initiatives, issues, and other areas of interest. While there will be topics that we can't disclose as they are either tentative or too sensitive, you can expect a good chunk of content from these reports. These reports will cover what happened over the past few months, and what we look forward to addressing and releasing over the next few months until the next report. Growth In the past few years SG has been relatively stagnant in terms of community growth. We've always done about average in comparison to other communities - neither extremely better nor extremely poor. We've attempted growth in the past through mediums such as SCP: Secret Laboratory, Minecraft, and other games, but these efforts never lasted long and within a few short months the plug was pulled due to lack of interest. This quarter, the Board re-evaluated this strategy and determined that in order to see the community grow like we want it to, we would need to put our best foot forward and begin to go into games with the long haul in mind. As such, our expectations for proper planning prior to server releases and initiatives into new games have risen. Every half year or so, we'll look to run a fundraising stream where we can raise money for new servers. Along with other sources of revenue (new donation tiers, etc.) having a set pool of money before we launch a game enables us to keep that server going for as long as possible without financial worries. Starting this past quarter in the months of July to September, SG saw significant growth in numerous areas, particularly in our Squad servers. In September, we moved quickly to purchase a Squad server for 24/7 Fallujah. Many factors go into a decision to move forward hosting servers such as the ease in getting the server started, its burden on the community, and the expected conversion of players on the server into players in our community. This last point is particularly important - we can host all the servers we want, but if there aren't enough people who are actually participating in our community from these servers, we don't actually grow as a community. We've seen enough growth and success with our first 24/7 Fallujah server that we purchased a dedi in Virginia (east coast) and opened two other Squad servers: 24/7 CAF + HELI along with 24/7 NEW PLAYERS | BEST MAPS. On the topic of growth: this quarter we introduced some changes to our rank structure by adding an IAO Manager position and a Streamer position. The Streamer position will be touched on later in this report, but the IAO Manager position is special as it aligns with our goal of moving day-to-day duties off the Board where possible. Giving the IA team some form of independence while keeping the Board close enables the Board to move faster with "big picture" ideas such as community growth. As we continue moving into new games and growing our community our rank structure will need to change to accommodate this. As such, next quarter we look forward to planning and potentially implementing a division system to increase modularity and independence where needed. The implementation of divisions is dependent on our needs and changes in the next quarter and is by no means a finalized decision. Community Image As our community grows our image needs to grow with it. These past few months, the Marketing Team and the Board have began steps towards increasing our social media presence along with our streaming presence. With the regular use of Twitter and Twitch, our community will be able to reach our playerbase even when they aren't gaming and reach new people as well. The establishment of a Streamer team within the Marketing Team means regulars in our community can pursue their passion of streaming with the support of our community while increasing our outreach as well. In the previous section we talked about community growth; as we look to venture into new games where hosted servers may not be a thing, the forums and Twitch will be incredibly crucial to tie our community together. In the interest of growth without restrictions, BoM and others in the community continue to work on our Discord server. Through multiple discussions between players, staff, and the Board, we've come to realize that our initial vision of having everything on one server simply isn't sustainable. No matter what we do, at some point the Discord will become cluttered and difficult to navigate for players. As such, we've decided to move towards having separate Discord servers on a case-by-case basis. For instance, Squad needs several seeding channels along with other relevant channels as we increase our presence in Squad, and so we've opted to set up a separate Squad server. Rest assured, BoM and the team are taking steps to ensure these separate Discord servers will remain tied to our main Discord server. Our web presence can be significantly improved as well. fantastic and the Technical Team continue to work on improving our site and integrating server stats as much as possible. This includes highlighting our servers in a cleaner way (one which makes for better SEO), creating a more consistent and modern look across legacy sites (CT Bans, ENTWatch), and adding more value to our site as a whole. Challenges As the Board continued our work in expanding our community, we've taken time to reflect on our existing community and game presence as well. Last month many of you heard about the situation with Zombie Escape. While it's unfortunate things ended up the way they did, we're able to launch a new presence in Zombie Escape and revamp our approach with how we're communicating with regulars and ensuring the server remains a fun place for everyone. With Paralyzed, Takuto, and Maniac at the helm, we have a great balance of the technical and social knowledge needed to get the server off its knees and active again. These past few months, SG has seen low population across our CS:GO servers as a whole. While there are many factors that can be attributed to this, the one we could control the most was where our dedis were located. At the start of this year we moved servers to Quebec and we saw numerous reports of people having increased ping. The CS:GO server browser sorts servers by ping; thus, it can be assumed that we dropped lower on many people's lists. The reason for the move was better hardware for a lower price, but having done a postmortem on the move, the Board and TMs came to an agreement to begin moving our servers from Quebec back to the US East Coast - namely Virginia. It takes quite some time to get things moved over and working again. With the co-operation of our TMs and server managers to inform players of the IP changes, we're confident we'll see some growth after our move. We've also faced some serious burnout and shortage of helping hands at the higher-up level, particularly with the server managers and technical team. The staff who make it to this level often need to juggle their passion for our community with their duties in real life, and so we've worked towards making things more efficient in our community. This includes working on proper communication between staff ranks, a streamlined system to talk to the Board when needed, and re-evaluating priorities within the staff team. On the technical side of things, we've advertised our JTA and TA positions on AlliedMods, a popular community for modders of SourceMod. We've seen some interest come from this, and look forward to continuing to bring on help! If you're interested in applying for any staff rank, our door is always open - please apply here! The Road Ahead In the next few months we plan on continuing our steady path in growing our community further. Through the initiatives above along with exploring options in Rust and DayZ, we're excited at what the future holds. We'll continue working on communication between the staff and our community, ensuring that input is taken and used as much as possible. Although we're moving fast, we'll look to ensure we have solid plans when moving into new initiatives and due diligence is being done. Our community and staff team are exceptionally strong, and with the incredible support that was shown in the last quarter, the future is bright for SG.
  14. We're working on that (: glad to hear you're enjoying the servers! So am I - I've been binging way too much Squad. Be sure to apply for admin (:
  15. @vinylbro how u gunna let him do that to u Grats all!
  16. im too wholesome for tinder so i could never send that, im only getting lonely asian women who arent my type
  17. Our server is full with 10 people in queue as of writing this post! Come hop on for some late night fun!
  18. Zombie Escape Mapping Contest! Zombie Escape is without any doubt the most popular custom gamemode being played on CSGO. The biggest communities have come together to organize and sponsor a mapping contest! Rules Make sure to read them through carefully before deciding to enter the contest. If you have any questions regarding them, simply comment the #questions channel in the below Discord server and we can clarify any issues. Prizes 1st place: $300 2nd place: $175 3rd place: $100 4th place: $50 5th place: $25 Judging Maps are judged against four criteria: Quality of the design (is the map beautiful and well designed?) Gameplay (is the map boring?) Replayability (would you play this map every day or tryhard it every week?) Originality (is it an overused theme?) 2 judges will come from each community involved! If you have any questions, please ask by responding to this thread or ask in the CS:GO Mapping Contests Discord. Good luck to all participants!
  19. "• Reasonable Orders - An order that is straightforward, clear, to the point, easy to understand, not meant to confuse or trick, and gives the prisoners enough time to follow." Admins are welcome to enforce this definition. You can call an admin if someone's purposefully trying to trick Ts by giving long-winded, unnecessarily complex orders.
  20. On top of the above, you must make sure that you give enough time for Ts to follow the order. Besides that, this is your official answer.
  21. Certain Jailbreak maps have areas you can pixel surf as an intended feature. It is difficult to say which areas are intended and which aren't in the rules. Thus, we default to how the "no exploits" rule is now: exploits are admin discretion.
  22. Enforcing includes making sure Ts are not rebelling by picking up primaries and other rebellious acts. "• Rebelling is when a prisoner: picks up a primary weapon, draws/equips a pistol/zeus, harms/kills a CT, breaks out of a cell, blatantly disobeys or enters a KOS zone" So, the situation you described is against the rules and you can call an admin on to deal with them.
  23. "• Blatantly Disobeying - When prisoners act in a way that would make you lose track of them, and overall makes your job as a CT harder because you have to shift your focus from the main group, to the disobeying prisoner". Seems pretty straight-forward. LMK if you have any questions @MeGGi<3
  24. "• Reasonable Orders - An order that is straightforward, clear, to the point, easy to understand, not meant to confuse or trick, and gives the prisoners enough time to follow." Already in the rules (: no change needed.
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