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Dominic

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Everything posted by Dominic

  1. Bumping this -- once again, if you'd like to have a closer look at the way the server is managed, give your input, and know about potential new additions to the server before they're even out, please reach out to me or @Zero Two via the forums or Discord and let us know. Thanks.
  2. Hello everyone, I've been meaning to get these feedback threads out faster, but I have a lot going on personally. Should be back to normal in like a week. I have a few more threads that still need to go up. Rank systems on Jailbreak don't exactly tie into the roleplay oftentimes, however they've always been extremely popular. The T ranks system was introduced in 2016 and was always one of the most popular plugins among players. People like getting high ranks and being recognized by others for being the top player. Currently, we have a T ranks system on the server that gives you points for kills, a CT ranks system that gives you points for playtime, and a Gangs (group of Ts) plugin that gives you points for kills / assists and makes you lose points for deaths. Looking at this set of systems, I'd say it'd be worth creating a "CT teams" plugin that allows a group of CTs to group together and increase their rank by playtime. I'm not sure if this is something everybody would be interested in, but at the end of the day I think everyone is just a sucker for rank systems and I don't think you can necessarily have too many of them on at once. However, despite how much people seem to love plugins like this, they're pretty worthless without any incentives to move up the ranks. We used to do contests for Gangs and the other plugins monthly, and that should've been happening up to this point. So here's how I'd like to lay it out, if you guys all think it makes sense: - T ranks system stays in place, you get points for kills. Points get reset monthly and at the end of each month, the top player gets access to an extra tab on the models menu for "Prisoner Contest Winners", which will get a new model added to it every month. - CT ranks system stays in place, you get points for playtime. Points get reset monthly and at the end of each month, the top player gets access to an extra tab on the models menu for "Guard Contest Winners", which will get a new model added to it every month. - Gangs system stays in place, you get points for kills / assists and lose it for deaths. Points get reset monthly and at the end of each month, the entire gang gets access to a temporary model for T side for the entire month. Perhaps this model will stay the same every month so people come to recognize it. - CT teams system gets introduced. More to be fleshed out, but you'd probably earn points as a group for playtime. Points get reset monthly and at the end of each month, the entire CT team gets access to a temporary model for CT side for the entire month. Perhaps this model will stay the same every month so people come to recognize it. *BONUS* - "Weddings" is a plugin we can reintroduce that allows two people to get "married" or "divorced". We can make it so points are only earned on T side by way of kills. Unsure of whether or not I'd be inclined to do a contest or have winners for this, but I recall it being widely popular similar to other ranking systems when it was around. Also can't remember why it was removed. All of this is TBD, because I have to see how feasible all of this would be in the first place. But bottom line is that I want the rank systems to be in place but there should also be some sort of incentive to shoot for a top spot. This is also all subject to community and staff approval.. I'm not sure how much you guys love the idea of all of these ranking systems, or if you'd prefer it be more simplified. My initial thinking is "the more the merrier", but this thread is going up so you guys have the opportunity to express your lines of thinking with this. Please post your thoughts.
  3. 8/11/22 - Changed server from 45 slots to 36 slots Due to the fact that we're not filling up our server as much as we once were, we're dropping the slots slightly. This helps for appearance and perception, while also allowing us to set reasonable goals for ourselves. Currently, our goal is simply to fill up half the slots every day and get to the point where we're comfortably filling up 20 or more slots consistently. Once we get to a point where we're filling up the server in its entirety (this will obviously take some time), we'll reassess and perhaps put the number back up. - Changed round time from 5 minutes to 4 minutes This is actually how long the rounds used to be, way back when. Currently our goal is player retention, and decreased round times means dead players getting back into the game quicker. This is something I've always loved about our server, as majority of other competitors, now and long gone, had round times of 8--10 minutes. Which means if you die early, you're waiting for a ridiculous amount of time. Hopefully this works for everyone, though it is a test run. We'll soon evaluate how rules with time marks in them will be effected by this. - Removed the new Prisoner buy menu As I said in this thread here, we've removed the Prisoner buy menu entirely, at least for the time being. I appreciate the work BoTo did to create it and I genuinely believe it can be a good addition, but we need to do some heavy reevaluation. This will be discussed thoroughly with the community, and I encourage you all to post in that thread if you haven't already. More to come on this. ------------- I'll be posting multiple threads in the Jailbreak section either late today or tomorrow for feedback from the community about different elements of the gamemode. Please look out for these as I'd appreciate your thoughts.
  4. Okay.. let's break this down. I got promoted the day this got added, so despite not having a hand in its addition, I don't think this is as bad as people are making it out to be. Granted, I think the reason it's not as bad is because it wasn't given a very proper introduction and I myself didn't even know the command to use when I got on to use it. But I found it out, and I spent a couple hours two days ago just buying a Glock over and over and gunning CTs down as they came out of armory - very broken, yes. I later found out that only one weapon; either a Glock, USP, or Zeus can be bought per round - good. However, an extra gun in play every round is game breaking, especially a fully loaded one. I talked to Zero Two and we moved it down to one magazine for any gun bought. However, a talented T side player (like myself) can still do a ridiculous amount of damage with one clip of bullets every single round. And that's how it's currently working - there is a gun in play every single round with a full clip. I don't think this is right. My suggestion was to make a credit earning system, something along the lines of +100 for a kill, +50 for an assist, and buying something like a Glock would be like 750 credits. For the time being, I do think it's best we retire the weapons on the menu entirely. I agree with the points being made, I've already made them. Yes, T side has historically had a huge advantage on our server, and yes it's discouraging for people to play CT side with this menu added when it's already hard to get CTs to play. Do I think the menu is bad? No, the idea of the menu is fantastic in writing, but I think it needs some heavy restructuring. I'll be honest, I wouldn't have imagined a weapon in a prisoner buy menu at all when I thought of it, but I can see it being alright with proper balances. My ideal prisoner menu would look more like: a flashbang, a health refill (+50), and some other things that wouldn't cut too much into roleplay but still introduce a fresh new aspect to the game. And I think this is still a route we can take this and have it be a healthy addition to the server. However, for game changing additions such as this one, I've always preferred looking to the community prior to moving forward with it. A plugin has to be made, tested, altered, so on and so forth, and if the community doesn't like it then well, that's a lot of time wasted. Despite us having already done this, the community; you guys, are the ones playing the server, and I think we should be listening to you. Do you really refute the idea of a prisoner buy menu altogether? Or are the guns just too game breaking at the moment? Do you refute the idea of guns entirely or are they just too easy to get currently? I'm fine with this thread being treated as the feedback thread for the plugin - continue on with discussion. If it's deemed that most people dislike the idea of prisoners having any sort of new advantage like this, we're not gonna force it down your throats. We apologize for this inconvenience - the menu itself will be disabled entirely until further notice. Thanks.
  5. Alright, locking this. This isn't a feedback collection thread, and your complaints and / or suggestions will not get the attention they deserve by you posting them here. Please, if you do want to take the time to just put your thoughts into a couple sentences and toss a thread up in the Jailbreak section, we'd appreciate it. Aside from that, please continue messaging me or Zero Two if you want to join the server talk in the Staff Discord. Thanks.
  6. Hey guys, Do you have ideas you want to put out there for the Jailbreak server? Do you have opinions you'd like to express about the state of the server or what can be done to improve it? If you answered yes to either of these, or if you just want to be more involved in the continued progression of the server, please let us know. @Zero Two and I are looking for some fresh faces to join the staff Discord in order to be added to the Jailbreak server talk channel. You can be a regular player on the server with no admin rank, or an old staff member who doesn't play much anymore - if you're interested, send either (or both) of us managers a DM on the forums or on Discord. All the people we add will be handpicked by us and it is not guaranteed that you'll be let in. Do not use this simply as an opportunity to join the staff Discord - you will literally not see a single other channel aside from the Jailbreak one. Additionally, we will hold you to a certain standard once you've been allowed to join. Our standards won't be super strict and they will vary person to person, but the whole point of adding new people is for more activity. If you don't say a single word in there, you'll probably be dropped. All we ask is for an opinion; a few minutes of your time, whenever we post about an idea we're thinking of implementing. And, as I said, it's also an opportunity to talk directly to us about ideas or thoughts you have about the server without needing to make some formal post on the forums. So, if you want to help Jailbreak succeed, reach out to us ASAP. Thanks.
  7. I'm no expert on surf servers but just thinking logically I'd imagine a server wipe of records might do well for player population. Any example I can think of where my progress has gotten wiped in a game or server, it's enticed me to play more, earn it all back and become the top player. Obviously I'm not referring entirely to Surf but I did start my community server journey on a Surf server 7+ years ago and IIRC wipes were a somewhat regular(?) thing. I wouldn't do it ridiculously frequently but have we never wiped our server ever? Outside of using this logic, the reasoning for this request from the OP makes a lot of sense and I'd say it's only fair, right?
  8. Sup guys, I'm gonna make this thread to reintroduce myself to those who don't know me at all so you don't think some random ass dude has been added to the server's management team. Also going to address some things about Jailbreak and discuss some things about the future of it, all from a personal perspective as I'm not speaking for my co-manager or any other Jailbreak staff. I've been playing SG Jailbreak since September of 2015 and with each stint added up, I've overseen the server's management for probably a few years. I managed the server in its prime alongside @All Tswhen we had the server at around rank #50 on Gametracker. With him and a few others, we transformed the server heavily with some of its longest standing plugins like, for instance, the first order plugin. At that time there was a lot more being done to assure transparency and player satisfaction - public to-do lists, feedback threads, community meetings, etc. - I'd like to see that all return. Obviously, Jailbreak is not currently in a good spot. I took this role because I don't like seeing Jailbreak given up on so easily. Say what you will about the nature of the population it garners, its always been one of the more consistent and valuable communities within SG. It's been one of the "big 3" at SG for years and as SG currently stands, it probably has the most hope of survival / revival. For those that want to help that happen, any and all help will be very appreciated, but I'm not gonna stand for settling for anything less than bringing the server back to life completely. The fact of the matter is that there is a still a large population on CS:GO that plays Jailbreak, large enough to warrant trying to bring the server back to life. And the other fact of the matter is that the server hasn't changed much in years, and that's where the problem lies. For instance, the new prisoner buy menu is a great addition to change up gameplay and keep things fresh - I think it needs major work, but it's a start and an example. We have not done everything we can to revive this server. The reality is that I don't have the time or drive that I used to. Honestly, I offered my help as a manager back in May and I would've hoped to have gotten it around that time so that I'd have a bunch of time to get things rolling, but that's just not how it played out. School starts back up soon and in all honesty, even in my free time, I will not be prioritizing this place. However, I told Caution I'd find the time to fix Jailbreak, and I think for the most part all it really needs is for me to give direction to the people that are passionate about it. If it ends up needing more than that, I'll give it more than that. I do still have some time before school kicks off, and I sat on the server by myself for like an hour the other day and came up with a very large laundry list of shit that I think needs to happen. The first thing on that list is definitely a Jailbreak staff meeting followed by a Jailbreak community meeting.. I think everyone needs to get on the same page about the direction we're taking the server and I think players need to be given an outlet to speak on it themselves. Assuming that will happen, until we get that planned out I've already began throwing some ideas at the Jailbreak staff for input. I could continue on with this but I don't want this thread to become more hard to digest than it already is. Thanks to everyone who has managed Jailbreak up to this point and everyone who has been trying to help it. Long story short.. lots of change needs to happen ASAP. If you want to talk about anything regarding Jailbreak (or anything else, I don't really care), best place to reach me is on Discord @ Dominic#4841 - I'm probably not gonna add anyone on Steam. Thanks.
  9. a little payday 2 with caution always does the trick
  10. weird how only members of “the boys” get promoted?? hmmm??? Noctember any thoughts on this??
  11. In response to parts of both @Caution and @Revenga - I hate quoting on these forums. I think the main thing in the back of my mind when I was comparing AO to a fusion of IA / AT was that they wouldn't really have any part in promotion / demotion discussion. I can't speak on how AO functioned but afaik they discussed promotion up to even their own rank and demotions for CAs and below. IA started out like this but got more and more neutered as other ranks were created, managerial ranks in particular. And I remember being in the IA rank as we continued to get more and more "fleshed out" and continuously got things removed from us. But whatever the case, I agree with what Caution said in that I am not necessarily opposed to the idea of it becoming AO again. I think that might actually be a good route. Are the responsibilities of Internal Affairs necessary? Sure, it just felt like the list had become so small that the rank was null and void. Like Revenga said, there's not many ban appeals or admin complaints, SOTM / MOTM is hardly given out and it's not a big one on the list, and CA+ admin training was also moved to specific managers of each team. This pretty much leaves "admin disputes", and any other day to day. If this is deemed enough to warrant the team, I can't argue with that, but I suppose I could've gone a different route than suggesting to pile the day to day onto the BDs. I didn't think of just bringing back AO as a feasible option, but I also can't see why it isn't. I'm also going to be honest, despite being one of the people to create the last manager rank in Lead Advisor, I agree with Revenga's rework idea. Again, I haven't been in staff for a couple of years, but promotion to manager of a team slowly devolved into "you're the best on the team, keep it up, here's some extra power" because they didn't have any real power. No manager had genuine autonomy and promotion requests were more like a glorified suggestion. Demotion discussions always ended up at the BD level no matter what, where we'd check how a manager went about warning, how many times, etc. Even if you argue they have or will be given full autonomy on promotions / demotions, I don't think it's enough to warrant the entire role especially if you just bring back AO instead. I remember working in extremely functional CA teams with no manager, and extremely functional AT teams with shitty / nonexistent managers (lol), and vice versa on the AT point at least. I'd argue that majority of the time the quality of the manager means very little for team functionality. It was a good idea on paper but I think our community is too linear to warrant so many "managers" - I'd like to make an educated comparison here but I think it'd be best if I didn't lol. If we can agree that there's just way too much going on with our rank structure at the moment, then I don't think it'd hurt to turn back time and really go back to our roots. I mean, our community functioned pretty damn well with that rank structure. You can argue the benefits of the changes we made, I think the biggest one is that a lot of people that might be barely ready to be a server manager are absolutely not ready for the power of an AO.. but to be honest, it is what it is. We had shitty AOs, we had shitty IAs. It happens either way. I'm on the side of cutting out all this extra bs and going back to the way we were. I will disagree with one point from @Revenga though, I've always viewed the Community Advisor role as an extremely beneficial rank that also served as a suitable stepping stone / indicator of whether an admin should become an AO, or in my case as a BD, if they should become a server manager. Now I could be biased here just because of how much I always loved being a CA, but I also think all the "bitch work" CAs do would be hard to delegate elsewhere. Piling player complaints, award requests, forum moderation, etc. on another rank like AO but might be too much or just might be ignored. I also think that with where the community currently stands, promoting any old staff that want to come back and help to a rank like CA could be beneficial, like what they did with Prez.
  12. I made this thread not only to propose my suggestion to the broader public, but also to promote discussion and posts on the forums because activity is slowly dying. It was then pretty much ended by a post that said all of this was being discussed already. When are these discussions gonna come to the public? I stressed the shit out of this in the first community meeting. If you want people to think you guys are doing stuff, you want people to use the forums more, you want to seem more transparent and close that gap between the higher-ups and the community, you should bring stuff like this to the public. Why does a discussion about how a new team would work need to be so private? If you're comfortable putting it out there that it's being worked out, let people give input. You don't have to release every single little detail about it if you're uncomfortable doing so. Forums are dead, please give people stuff to talk about.
  13. Caution was, in fact, an absent father.
  14. If you never got banned I would've made you an HG.
  15. Thread is gonna get derailed hard but I'm gonna throw my two cents in as someone who was apart of the Director team that implemented the recognition rank rework, and has had two years away from this place with something of fresh eyes on it now. If you really wanted to, you could split the community up into 5 recognition ranks, 6 even.. to accurately categorize people. There's many different levels to the amount of time, effort, and energy someone put in here and how impactful it really was. At the time, it felt wrong seeing someone like Haggard who built the community in the same rank as a half-decent server manager that kind of just sat around for a year and messed with a few plugins here and there. But at the same time, was it right for me to be in the same rank as someone like Haggard either? Obviously Haggard has his Founder rank or whatever.. no one needs to point it out. But I didn't compare to others like Paul or Spartan either. So there's really no great formula to it. If you're worried about hurt feelings, remove recognition ranks altogether. I mean that genuinely, it's not a dig at anyone. In any case where you have a set of recognition ranks, there is a potential for people to be upset about the work they did being categorized in a lower rank than they'd hoped. Before the rework, there were still arguments about who should've been LG instead of HG and who shouldn't have been. In reality, it's all up to the discretion of the higher ups at the time to judge what you did here, and there's inevitably going to be some biased ass decisions... and there has been, and lots of people have pointed them out in the past. I don't want to remove recognition ranks, obviously. I thought 3 was a little better than 2, and I sort of still do. But like I said, it could be chopped down to 1, or upped to 6. Not everyone will be happy and a poll to the community 2 years ago when it happened will probably look drastically different than now, because a lot of these new faces are used to this system. People don't like change, that's how it is. So if you do recognition ranks based on what the community wants, you'll never stop altering the system. Looking back now, I think some people were poorly categorized, but that could be my memory fogging up or personal biases washing away. That's why it'll never be perfect. Honestly, just chop it down to 1 rank lol. Don't call it Retired Staff.. Honorable Gamer is a little corny too imo. Make it some neutral name so you can still reasonably put those people that weren't staff but still contributed a lot into it. No hurt feelings (unless you did absolute jack shit to not even earn a simple recognition rank) and people have something to show off. It's not as special, sure, but you really shouldn't be expecting something special for when you resign. At the end of the day, the BDs could decide to put you in the highest recognition rank possible.. if you were a shitty staff member, everyone will have seen it and your shiny rank won't make people like or respect you in retirement. Don't forget to thumbs up this post and follow my profile!
  16. Another fallen BD spokesperson
  17. Make me server manager I'll have this shit bangin' in 3 days.
  18. Hey, I brought this up at the community meeting, if I recall correctly the people who were speaking mostly agreed. My last point will be controversial but that's expected. - Remove the Modding Team - Remove the Marketing Team - Remove the Designer Team - Remove the Streamer Team - Remove the Internal Affairs Team I'll take it point by point, but the idea is pretty much the same for all of them. The community is not in a good place and we don't need all these moving parts. All these teams are afterthoughts when it comes to actually reviving the community in the first place. None of them do much for actual community growth and anything they do that could actually help can just be delegated to certain people. It's time for everyone's focus to be on getting people to actually join the community and people being apart of these teams and them existing at all distracts from that purpose, imo. The Modding Team is especially useless as it stands because everyone has sort of given up on CS:GO it seems, but as I said, even if their skills are required it's not as if removing the rank removes the people. If anything, it may even be better for this team to be dissolved and for server managers to have the ability to make public requests for any fixes they need, it's a bit more engaging that way. You still have the people who resided on the team able to view them and help and you also may have other people who are into modding chime in and help too. This can promote forum growth. The Marketing Team has always sort of been a sub-species of Community Advisor in a way, imo. Each and every thing they've done from when I was around realistically could've been delegated to the CAs, but it was beneficial at the time to have a smaller group of people who oftentimes had a knack for discussing marketing topics. At this point, we don't really need to be seeking out sponsorships or anything like that. The only beneficial thing I can see them doing right now is discussing a donor system rework, which can be given to CAs and should honestly be discussed with the community as a whole. The Designer Team has always been useful but it's the same premise with the Modding Team. Requests can be made public, it can promote forum growth (even if it's marginal it's worth it), and as of right now anything we do doesn't need a pretty banner behind it, it just actually needs to be useful. Most events have banners already and if public requests don't work, you don't actually need a banner and you can almost always find something decent looking and relevant on the internet. Anything else they do like COTM and the Art Contest if those still go on, as I keep saying, not a priority in the slightest. The Streamer Team has been odd from the jump imo. I can see the usefulness of it if we could really put time and energy into growing our Twitch, but our Twitch isn't going to save the community. At this point if anyone believes in the potential of it, like I keep saying, you can just delegate the responsibility to them. Is anyone even in this rank as it stands? I can also see the difficulty of finding someone willing to stream for our community, it seems to me the rank has struggled since release. Correct me if I'm wrong. Here's the controversial one. Even though it's the biggest one, I'm gonna keep it short and let people retaliate first. The IA team has three small responsibilities that can be delegated elsewhere with ease. Perm and increase requests can be given to the server managers, they shouldn't need to make them and they should be able to approve or deny them, it's not a difficult task. They're trusted with managing an entire server or two already. Ban appeals always would've made more sense in the hands of the managers of the server the person was banned from. But it'd actually be easier for the server managers as a whole to just discuss a ban appeal and then run it by the LSM for final decision. The other responsibility you can argue is day-to-day SG drama. I'm very safely assuming that that's died down heavily from where it was long ago. There doesn't seem to be many big ban appeals or important Who Got Banned and Why posts, and it makes sense. People aren't here, and when they are they probably don't care to get caught up in beef. It just doesn't seem like enough to warrant an entire team anymore. The BDs can handle anything that comes up, and it's actually easier that way since you're just removing a bunch of people who need to cast votes. If second opinions or tie breakers are needed, you can look to the server managers. I don't mean to make it out like I'm trying to turn server managers back into AOs, because to the best of my knowledge AOs had a hell of a lot more power and say than just being asked for their thoughts when need be or doing perm requests and ban appeals. I just firmly believe this community should be returning to the barebones of a rank structure while it tries to heal itself, we don't need all of these moving parts on anyone's plate right now. Now obviously someone in staff can clap back and say absolutely none of these teams are taking up any unnecessary time from relevant parties, and while I'd find it hard to believe I wouldn't be able to deny it.
  19. I think some of your Prisoner buy menu ideas are funny and creative. You should make that an entirely new suggestion thread in the Jailbreak section. I feel like this idea came up some years back but I'm not sure why we never ended up doing it. It sounds pretty cool to me, honestly. I can see the potential behind some of the event ideas you listed just with the brief descriptions you gave, but I think you should go more in depth on some of them. An event where there are more jihads, even if every T automatically had a jihad actually, sounds funny as shit. With some more fleshing out and brainstorming some of those ideas could be pretty great. Incorporating riot shields into Protect the President could be a fun addition, where the 2 CTs with riot shields have the specific task of protecting the president personally. Lots of potential behind the stuff you said, just gotta get more specific so other people can be convinced of that potential too.
  20. Oh great.. our MG manager is sexually attracted to Doomfist. @Dong you up next gang?
  21. Well, yes, I was defensive about this. You don't need to be a detective to figure that one out. I didn't say you mentioned my past, but I brought it up. Obviously you're referring to me in today's world, and I'm telling you that in today's world I've already done years of contributing to the server and I don't need to be called upon to do anything more than make an opinion post at this point. I wasn't reaching at all, you made a snarky remark about contributions when in reality my posts here are more of a contribution than most people are making nowadays, wouldn't you say? Perhaps it will inspire someone to do something, spark an idea in someone's mind, something? Please tell me what more I need to do for it to not seem like a complaint and more like a contribution? The shit you said just made no sense. I'm not gonna respond to anything else because I think we'll go in circles but we can argue all day about what was done right and what went wrong, nothing is gonna change if there's no one who wants things to change. Seeding isn't enough. All I hear is that word nonstop. Someone, especially someone with the title of server manager, needs to do a lot more than seed the server. Sorry but that's the reality. There's that word: reality. The reality is that Jailbreak needs more effort than just trying to get people to play it and love it. You're beating a dead horse. More power to the people who are seeding the server though, I'm not saying it's not worth it or that you're doing nothing. But something more needs to happen if anyone truly wants to see the server back on its feet.
  22. I don't know how you can call it delusion for thinking the bare minimum that can be done is a couple monthly events and that they'd do something at least. Obviously things aren't the same as when I was here, I understand what time does. But you're telling me you just don't run events because people didn't show up? So create an incentive for showing up to the event, mix two events together to form something more creative, ask the community what type of event they'd want maybe? It just seems like you're saying you did everything by the book and it didn't work out so now the server is helpless. I understand what it's like running a dead server, I understand what it does to someone's motivation, but I'm also openminded enough to have always looked through a different lens and not called whatever server it was a lost cause. You seem a little defensive on the issue because you managed the server at some point and it didn't go how you wanted it to. I managed the server too, in its prime and at a time where it wasn't doing well. In any case I recognized that the only way to move it forward was to put energy into it. I will continue making comments about the server, I don't see how you wouldn't view that as a contribution in and of itself. Just because I don't have the energy to get on the server anymore and write paragraphs upon paragraphs of suggestions like I used to doesn't mean I don't give a shit. Don't ever quote me and make a sly remark about not wanting to contribute to Jailbreak ever again. I did my time building that server, years of it. I think I have every right to waltz my way into this section and say my piece about not enough being done to save it.
  23. Did this guy really just tell him to come up with ideas and take initiative? Bro.. taking initiative is the server manager's job. This thread is more than enough initiative for a regular player. And I gave you two extremely beneficial, bare minimum ideas.. monthly T and CT rank events. And if you don't think those will do anything you're delusional and don't understand the population of Jailbreak. I don't have the time or energy to get on the server, think of ideas, make suggestions, but I don't need to have played the server recently to see no one's doing anything with it. There hasn't been a Jailbreak event in months. Seriously think for a second. You don't think if you got an event going every week and a bunch of people came on that it would somehow create a trend, people staying on after the event is over, people wanting to jumpstart the population the next day because they had so much fun? If you think Jailbreak is done because of regulars and staff being gone, cool. But I said it once and I'll say it until someone bans me for being mean about it: this server could do well if someone fucking tried. There's been two events for Jailbreak since the start of the year, and it looks like they're both just Jailbreak, but specific maps? There's been two changelogs since the start of the year, one was pretty cool. There's been one sort of decent attempt from staff to reach out to the community and see what they like / dislike. This is the sort of activity that's justifiable when the server is thriving and you don't really need to touch it. If the people running the show don't give a shit about Jailbreak enough, they think it's dead or hopeless or whatever, promote someone else. There's always gonna be someone that wants the job. Do you know how easy it is to run something like Protect the President, an event literally everyone used to go crazy for? BoTo literally created a plugin for it, it's simple as shit. You have an entire Events Team, you have a couple admins that give a shit about the server, they just need someone above them that can direct them properly. Admins vs. Members people used to love, Juggernaut was always a hit. And yes, the population that you garner during these events matters immensely in a time like this. If the server is always empty, no homeless Jailbreak player or interested wanderer from eGO is gonna join. But if the server is popping off on a Friday night and maybe even a Saturday night every weekend and they join in and like it, that's one more person you have under your belt. I don't know what else I need to say to convince you "glass half empty" motherfuckers that the server isn't as hopeless as you think, but I've said enough. Promote one of these Jailbreak kiddos to server manager, what do you have to lose? Lmfao.
  24. What a sad set of responses. Someone, somehow, convinced a group of Steam-Gamers pessimists that North American CS:GO community servers have been wiped out. Could the decline of these servers possibly just be a temporary phase? Couldn't this be seen as an opportunity to sweep up the remaining population that enjoyed these servers? Edge Gamers has a Jailbreak server at #9, which surely means there's still a Jailbreak loving population that would play our server if it was actually good, right? They'll find a way around each and every question you possibly pose to them and convince them that Jailbreak is dead and it will remain that way... because they tried to seed it! Or... it actually needs some fucking changes? Did you guys know that the T ranks system, the most popular plugin in Jailbreak history, was added back to the server recently? I wouldn't really blame you if you didn't, because it was introduced with a two-liner in a poorly structured thread a month or so back, then introduced again with a one-liner in a changelog a couple weeks after that. Yes, T Ranks was reintroduced with not even it's own thread. Do you know how fruitful a plugin like that is? There should've been a gigantic announcement post hyping up it's release, a big ol' banner, and a huge fucking event with some incentives to go along with it. I played the server a few times since my unban, though I really don't have the patience to wait around for people to join. But CT ranks are still a thing! I wonder if we still run consistent events with that plugin too? Protect the President is a great event, Admins vs Members is always fun, do any of these get used anymore? If you guys were pounding the shit out of this server with effort; events, plugin improvements, so on and so forth, fuck even a community meeting at least.. then I'd say you can be pessimists all you want. But take your "seeding" and shove it up your ass. Do you know how much the little kids that play Jailbreak fiend for stupid little monthly events like who can get to the top of T ranks or CT ranks? Listing a bunch of random words like "updates, interaction, consistency" doesn't mean anything is actually being done. How do you fix Jailbreak? Passionate people in the ranks that matter, with the competence to direct that passion. If you're an admin or even a regular ass player and you legitimately want to help Jailbreak, reach out to the community and get feedback. Sort of like what Gumline is trying to do here, only no one is really taking him seriously. But also reach out to those kids that still play the server that don't really use the forums, try to get them more involved, and see what they'd like to see on the server. If all else fails? Start hail marying shit. Nothing's gonna happen if the server sits in the same state it's in and you just keep trying to force people to play it and love it. Add a warden system, allow nonstop deathgames, but don't be surprised when nothing changes and as a result.. nothing changes.
  25. Wouldn't miss this for the world boss man. Gonna be the highlight of my day.
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