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RemixedPixel

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Everything posted by RemixedPixel

  1. big brain move: you're not loading in even after the 20 second warmup period and the chat says that you died when enter spec
  2. poggers to all
  3. here's my problem with this: voice overrides chat, but as soon as you begin putting alerts and other things it begins to blend the line. Allowing non-mic CTs to give orders is always a benefit for the server, but giving them alerts, similar to !fo, will generally confuse things. If scrolls gives an !o order while vanya gives a voice order players will definitely be confused as they do an order that could possibly conflict with orders shown on screen.
  4. If you care more just say "shoot the floor", as simple as it can be. Rob’s definitely a cuck because, jesus man how hard are you grinding for kills?
  5. electric got removed, i think you've been evicted

  6. electric_razor_go and its variants (including revamp) account for at least 220 days on the JB server, and yet many players complain about these maps for being stale and such. Players sometimes complain about how the map is supposedly T-sided, but the recently updated version of razor, ba_jail_electric_razor_go_pb, has a much fairer T-side (35/75 instead of previously 23/77), even over other maps while still being played every time it's able to be nominated. So what makes this map good? Here's my interpretation: The large amount of elevation changes creates interesting firefights. You can shoot players from vip cell roof into medic, garage van to soccer catwalk, and diving board to pool catwalk. These firefights with varying elevations force players to peek up and down, and so AWPs dominate. This leads to the strength of AWP secret, allowing Ts to instantly start rebelling with a strong pick at the start of the round. However, CTs have their own trump card, oneway, which allows them to control main cell and big cage with a small sense of protection. These things don't really show up in other maps: summer_jail simply doesn't have awps, and vipinthemix doesn't give CTs a oneway besides a rarely used control room on armory catwalk. The lack of deathgames encourages rebelling, laying the groundwork for more interesting firefights. As the round winds down to 5-9 Ts alive, CTs often force deathgames and cull them down to LR. However on electric, no such deathgames exist, meaning that CTs have two choices: give boring orders for the remainder of the round, or give the Ts a freeday. This encourages rebelling until 4 Ts remain until LR, and the stats prove this: most maps average 3-4 KPM, but electric maps easily break 4 KPM, with some electric maps breaking 5. I would love to hear what you guys think, and could definitely lead to better maps being made for the server.
  7. You are able to beat AWP secret even in the old version, I've done it to chy and cnb. The problem derives from CTs taking their sweet time in armory allowing Ts rushing AWP secret to set up and farm kills. The new version (refering to pb, not revamp) essentially forces Ts to peek later into the round, as soon as armory doors no matter what, first priority is killing any Ts in that secret. I think revamp did this best, as if the T is fast enough, they can peek early from garage and catch CTs off guard if they exit late, or they can simply reposition into other areas. As daft said, don't blame the secret because you keep getting killed by it. Electric razor's been on the server long enough that any truly game-breaking bugs have been ironed out years ago.
  8. it happen but again
  9. [ATTACH=CONFIG]21636[/ATTACH] update, my family got "400" mbps up and down
  10. ooOOooo wait these challenges are on sg servers, correct?
  11. I mean the first one did really well, we had full lobbies for like 2 hours, so why not do it again? The original game of mafia but with more roles. The online game is here, with really competitive and stupid party modes.
  12. agdq event, i've got a killer battleblock ch1 speedrun
  13. he do be speakin facts tho
  14. When the server restarts during the night, the map is reset typically to electric_razor_go, but razor_go is no longer in the rotation, can the map be properly switched to its updated version ba_electric_razor_go_pb?
  15. number 1: never put a number on these types of rules number 2: this doesn't happen very often number 3: the t doesn't really gain much, they're going to get sprayed anyways for cheating LR, so basically they have a possibly harder time shooting at another ct
  16. I've solo carried 1:4 ratio before, but then I've also seen CTs flounder on 3:4 ratios as well. It really is determinate on how good the CTs are. But today I witness a point where a CT bought and used a medishot and clutched out a round because of it, so it is slightly buffing the CTs. I assume the goal is to shift maps away from a 22% win margin for CTs, and closer to 25-30%, which I'm 100% for.
  17. maybe melt the cheese but besides that looks good
  18. Favorite OST?

    I listened to the Celeste OST for like 50 hours
  19. zzl with the big bucks
  20. Remove the buy menu from undertale question mark Incredible job, two thumbs up from me
  21. Online names

    omg its codez
  22. Online names

    My old name was Djisawesome95, so people would simplify that to "Dj" which would be fine, but with a my new name, people have split themselves into calling me either by "Remixed", "Pixel", or just the full name altogether, of which I would prefer Pixel. However, I do agree that calling Anto "20 scrolls" irl would be stupid, what a garbage name.
  23. Change

    two thumbs up from me, but I'm not your fuckin dad good on you to work on self improvement
  24. I'm sure 1:3 ratio works at lower populations. I used to play at 1-2 AM, and running ratio at 2-6 makes sense, but when you scale it up to higher populations, you're handicapping the CTs to the point at which it wouldn't make sense not to rebel. Running 8 CTs vs 24 Ts means that every CT has to get multikills in order to win rounds, and with poor orders and generally inexperienced CTs, it simply isn't going to happen. Ratio is always going to fluctuate, and at every amount of players there will be a ratio that works best, but with 1:3, you're optimizing for the minority, but as the rules state, "This is not a 100% hard limit".
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