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Revenga

Technical Manager
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Everything posted by Revenga

  1. Today is the grand opening of our new GunGame server. It's a 32-slot CSS server, and the game starts with 20 bots. For every real player that joins, a bot gets kicked, so there will always be a minimum of 20 "players" at any given time. It's a great server to play on your own when you want to kill time, or with friends when you really want to put your skills to the test. There are 50 levels. You must work your way through all weapons up to the knife level (Lv25), then work back until you get a final knife kill on Level 50. Each map starts with a Scouts & Knives warmup round. IP: 135.148.3.5:27015 If anyone has suggestions for maps, or feedback on existing maps on the server, please post on the forum so we can gather thoughts and test new maps. See you in game!
  2. See y'all around

    Best of luck to you Borya, good luck to you and be sure to come around when you can. Thanks for everything.
  3. We're back!

    Correct, every time a real player joins, a bot gets booted from the server. So there'd be a minimum of 20 "players" at any given time.
  4. gg_blue_arena_32a gg_churches_x_final_fixed gg_desert_temple_v3 gg_after_rain gg_fy_funtimes gg_winder_wonder gg_fy_iceworld_arena gg_bk_warehouse_comp gg_gamecube gg_cb_jungle_fix2 gg_ccss_mini_house gg_krusty_krab gg_mini_mario_2 gg_simpsons_street gg_southpark_mini_tower gg_dm_bloodarena3 gg_hardcore gg_Island_Sand gg_neonarena_ii gg_office_mini2 gg_tater_advanced gg_ultradeth_b1 gg_underpass gg_warlock fy_2houses_barash gg_90sarcade gg_aim_shotty_townhouse gg_aztecatl gg_crystal_winter gg_halloweenbeam gg_medieval_forts_barash gg_space gg_winter_arena gg_alleycat gg_autumn gg_castleback_v3_sig gg_immortal gg_troje Aim_Ag_TextureTown gg_cardhouse gg_lego_arena gg_deagle5_4 gg_old_warehouse
  5. IP: 135.148.3.5:27015 or gg.steam-gamers.net There are a total of 50 levels on this server. You begin with a Glock (Lv1) and work your way through all weapons up to Knife (Lv25). Once you get your Knife Level kill, you must work back down to the Knife again (Lv50), and get your final kill to win. The server starts with 20 Bots, which makes the game more challenging with others, and more fun when no one else is around. Server Rules - Respect admins and other players or get banned! - No spamming of any kind (voice or chat). - No racism of any kind will be tolerated. - No advertising other clans, servers, or websites. Levels
  6. Happy New Year, everyone! As you may have noticed, the forum's been down for a few days while we upgraded the site. We ran into some unexpected issues along the way which delayed things longer than expected, but a huge thanks goes to Nishok for getting everything all sorted out so we could get things running again. You'll also notice the forum looks a little different with the new theme now. Our old style was outdated and no longer supported, so we had to switch to something new. With the site being down longer than anticipated, our first priority was getting the forum back online so everyone can use it again. I am aware that some things look a little funny at the moment in different areas of the site. Please send me a PM on the forum/discord with anything you notice needing to be fixed in case I missed it, I will get to it as soon as I can. The original plan was to upgrade and have a day or two of downtime so I could everything 100% looking the way it's supposed to be. However, with the site being down for so long, at this point I feel it's more important to just get the forum back online and tweak things as we go. We apologize for the downtime, but it's good to be back. In other news, while Nishok has been working hard on the site, I have also been putting together a GunGame server on Counter-Strike: Source. While CSS isn't as popular as it used to be, I think this server will be enjoyable for anyone who wants to kill time with others. I have also added 20 bots to keep the server fun to play, even when others aren't around. Needless to say, I already got the BD team hooked on GunGame. This server is close to being ready, and with as fun as it's been testing everything with those who have helped, I can't wait to get GunGame released as well. Stay tuned for this server, and more updates coming very soon!
  7. You and I both remember a time where there were between 350-400 forum users logging in daily, with dozens of posts being made constantly on the forum. Not to mention the growing multitude of servers that became more and more popular all the time. Believe me when I say I miss those days as much as anyone else who was around back then. Thing is, gaming has changed. The Internet as a whole has changed. Ofc I miss the way it used to be. I remember someone once posted on the forum, I think Cloud, that the older the Internet gets, the younger its audience gets. With that said, there is also a new generation of people here too, that will happen after this place existing nearly 16 years. The biggest part about what made the community what it was back then was the players alone. Nowadays we carry our phones around in our pockets that allow us to check up on the community by logging into Discord or checking the forum. That didn't happen back then until the community got older. There was far more interaction back then on Vent and on the forum. CSGO is far different than CSS. I miss CSS, I miss it a lot in fact. There was a different feel to everything back in the older days, especially when you compare CSS with CSGO. As much as I want to time travel back then and relive fond memories, I know that those memories are far better left simply remembered and cherished. Those of us who were around back then know that feeling. While there are definitely older concepts I'm looking to bring back, I also feel it's important to keep in mind how the community was built to begin with. It was built around the current players back then, and it needs to be built around the current players now. Back then you could log on and there was always something new going on. Nowadays, that's not always the case. It takes a bit of effort to get the servers going, whereas back then you could could pretty much get home from work/school and jump into a full server (the reserved slot definitely helped). I will say that just a couple nights ago, we had 20+ people crammed into one channel in Teamspeak, multiple servers with double-digit player counts, and a ton of laughs and just screwing around with each other. Talking about gameplay, making jokes back and forth about each others moms, me slaying Dominic for freekilling me, etc. Not everyone in TS was in one of the servers either, some were there to just hang out. The population these days tends to move from server to server, but generally sticks together is what I've noticed. So we started on Jailbreak, then moved to Surf, some into TTT iirc, then eventually into SCP. While it's still a far different dynamic from 10+ years ago, I had a blast in all honesty. It takes a little push to get things rolling these days, but we're essentially building from the ground up, which takes a lot of time. Bringing back Teamspeak was strictly an experiment. Our only plan was to simply see what happens. We weren't sure what it would do, but we were happy seeing what we saw the other night. That result was exactly what we were hoping a TS server would generate - voice-to-voice interaction. Discord is nice for chatting while you're not at your PC and just need to check stuff on your phone imo, but something about it doesn't scream "voice chat" to me. I don't even know the last time I've seen 20+ talking people in a Discord channel unless it was for some type of meeting. With TS, everyone just seemed to keep pouring in. To wrap it up, I agree with you that SG does not feel the same. I will say that there have been decisions I have strongly disagreed with in the past as well (and if there's anything currently too, send me a PM and I'd be happy to go into it with you if you'd like). Nostalgia is a large factor so many of us are still around. I'm still at SG because I consider it like another home, as do a great number of us. I understand that some come around for nostalgic reasons and nothing else, and there's nothing wrong with that. Still nice to see your name at the bottom of the forum, or an occasional post. Regardless of your feelings about the community nowadays, I will say that it is still good to see another old timer post occasionally and come around, and I thank you for your reply. I never got to know you much, but I remember there was a time I would see your name quite often on the forum/servers. It's crazy how many people you remember over so many years here, regardless of how much/little you interacted with them.
  8. Gamers of Steam, As we very shortly head into a new year, I'd like to take a moment to provide some insight on the state of things here at SG, and where the community is headed going forward. For those of you who haven't met me before, I started playing on our zombie servers years ago, and eventually got hooked into the other games we ran on CSS back in the day. Fast forward to 2014, I put together the theme I see we still use on Sourcebans today, and re-styled the forum when we still used vBulletin, which got me the rank of TA. After that, I was a BD back when Spartan, Caution, and Xeno were on the Board. During this time, Caution was handed the reigns from Spartan, and in retrospect, we accomplished a great deal of work in a short amount of time, even with just a 3-man BD team back then. Eventually I took a leave to focus on more important things, but a few years later, realized SG is more important than anything else, so here I am....... But in all seriousness, it's good to be back. We have a good crew of BD & AO members right now who are eager to get things rolling here, and there are some good plans in the works for the future. Current & Future Servers Our biggest focus is on our Jailbreak and TTT servers in CSGO. A giant thanks to everyone who has helped these servers stay alive. We strongly believe that the best way to gain popularity is through simply playing the servers. With that said, we are also looking into other games as well. While JB/TTT can quickly populate for us, we also understand that these gamemodes are no longer as popular as they were in the past, and it would behoove us to try other games as a result. Future games being discussed and/or worked on include: GTAV, Gmod TTT, TF2, and even a possible CSS server coming back. We will announce more info on these in time, as details are still being worked out. As of right now, there are no plans on closing any of our CSGO servers. However, if there's an opportunity to replace one with something more popular, we will re-evaluate each CSGO server. Server Maintenance Concerning the management of our servers, and development of new servers, this is something that has been heavily delegated to AOs in the past. This is now an expectation of the BD team as well. The only way for the servers to succeed is hands-on work and simply playing the servers ourselves, from the top all the way down. It's been discussed at the BD level several times now, that aside from taking care of the servers, there aren't many other "management" tasks more important than this at the moment. All Admins - SA/LG This next point concerns all admins, including SAs and LGs, to be taken as a "Call to Action" of sorts. With the state of the servers right now, it has been difficult to select new CAs to promote because the servers aren't as active as they used to be. After months of discussions and weighing pros and cons, by unanimous decision, the Board has decided to discontinue the rank of CA until further notice. The "management" duties previously assigned to CAs, including player complaints, award requests, etc will be an AO/BD responsibility going forward, not like these items come up a whole lot these days anyway. The "advising" aspect of the rank is what we would like to bring to ALL admins in the server admin section of the forum. This will allow for more thorough discussion than what would normally happen at the CA level, and ensure that all admins have a voice in admin-related topics. LGs, this is where you come in as well. I've always said that LGs input is extremely valuable, given that most of the members in this group consist of former higher ups who have been in the positions we are in now. While you have more than earned your retirement here, if you are an LG reading this now, I ask that you not be a stranger, and not to hesitate to voice your thoughts if you have some free time. Your opinions still very much matter to us, I assure you. As someone who has been around for a long time, during times when many of you have been higher ups yourselves, know that I still take your words to heart, and it's refreshing to see you post your thoughts. For all SAs/LGs and higher, I would like to begin implementing regular Admin Meetings to discuss any topics needing to be addressed. These Admin Meetings will essentially replace our CA Meetings. With the CA rank being discontinued, we do not have a timeline for bringing this rank back, but it will probably not be for a while. Historically speaking, this rank was created in 2008, when we had multiple active servers, dozens of admins, and a forum that constantly had multiple posts on it every hour. We have not seen this for quite a while. Until we have at least a fraction of those results, we do not see a need for the rank to exist, and we feel it is far more important to involve ALL admins to help guide the development of the community, instead of promoting just a few for this purpose. Forum Changes First, we will be updating the forum very soon. The plan is to do this within the next couple weeks sometime. However, it is a very time-intensive process that will end up involving the entire website (more than just the forum), so it will take place whenever Nishok has the time. There is no exact date, but when it does happen, everyone will be notified on Discord. This may cause some extended downtime for the forum and other website features, which we may not be aware of until it's actually happening. Next, with this update comes a new theme which I have sneak-peaked to the AOs previously. Big thanks to Nishok, Gator, and Acer for their constant help and input. It's a dark theme that is similar to what we use now, somewhat resembling our original dark style from 2008-2011. Once the forum is updated and the style goes live, I also plan on developing a ZombieMurder "light" version of the theme, which will allow members to select whether they want to use a light or dark theme. This will also hopefully bring back a sense of nostalgia whenever you may want to go down memory lane if you've been here for a long time. I don't have a timeframe for this as it will be worked on in my free time as a side project. The first priority is getting everything updated. The other part of the forum changes I have planned, is just a general cleanup of all forum sections, particularly the sticky threads. I have noticed that some of the important info is outdated or cluttered, and this needs to be cleaned up or moved elsewhere where it may make better sense. Partnerships If you haven't noticed already by Dominic's recent announcement, we've recently partnered with TMC. We are still interested in other potential partnerships that would benefit us as well, so If you come across an opportunity that you think would be good for SG, please send a PM to Dominic or myself and make us aware. Simple advertisement can really go a long way. While our main focus is still on our current and future servers, we don't want to lose sight of our current and future partners. In Conclusion Anyone who has worked with me when I was a BD previously, knows that I have seen this community in rough shape before, possibly worse than it's been for the past year here. Many of my solutions typically involve thinking of simpler times, meaning scrolling through a lot of old threads from years and years ago, and to just generally not over-complicate things. Sometimes it's beneficial to recycle and re-implement old ideas and old mindsets, which is essentially why I'm involving the BD team more with maintaining the servers. You think Haggard built this place by never touching the servers and making everyone else do all the work? Hell no. We all have to get our hands a little dirty. Obviously not all old ideas work 15 years later, but many of the same concepts can still be applied. In a nutshell - Continue focusing on TTT/JB and don't stop trying to get those servers populated. Our goals for the next month or so include GTAV, Gmod TTT, TF2, and CSS. Having our name on the list of servers in multiple games may prove beneficial, even in a game like CSS that isn't nearly as popular as it used to be. Additionally, an update/cleanup on the forum will be coming soon. I would also like to see all admins more involved with discussing ideas in the admin section, including LGs. Finally, I would also like to note that Caution is still an important part of this community, and will still manage all donations and community finances. If you have a question about your donations, please send him a PM. If you PM me about it, I will do my best to help you, but will most likely require Caution's assistance with anything donation-related. Thank you all for your continued dedication and support to the community, and I'm looking forward to a great new year of SG.
  9. Thanks for everything Kable, best of luck to you and remember not to be a stranger.
  10. Left 4 Dead 2

    Anyone here still have this game, and would you play it? @Pyro Looga and I played for a bit a couple nights ago. Was fun to play a game I used to play all the time, that I fired up played in a while. If enough of us have it, let's get a game going sometime!
  11. It was great to see that we could get both Jailbreak and TTT populated at once yesterday. I didn't make it into TTT, but I was on Jailbreak for a while. Dominic said Jailbreak peaked at 18 people in the game, and TTT with 15 at the same time. Great numbers! I wanted to see from everyone who was in either server yesterday, what's one thing that would have made the game more enjoyable, or something that you feel would've made the population last even longer? Does anything need to change? @Pog. @DabOfGravy @Myra @Dominic @Iota @The Real Slim Jim @triou @Strayyz @Nolan @sWz @Creten @Starlegendgod @touchy @ThatTamer @the baconator @janseen @cewr @ anyone else who was there
  12. Mine was Half Life 2. Yours?
  13. Another @Gator promotion thread... congrats all!
  14. Hey ThRza

    This was a much-needed, productive discussion, and now I finally got an avatar in Discord :D
  15. Thank you Liam for everything. I don't even know where to begin. You've done so much for this place, and I remember you saved me a ton of time when we worked together. I wish you the best with everything and hope to see you here again someday.
  16. Hey ThRza

    @ThRza how can you think you're a better philosopher than me when you're not even reading what's in your hand? Get back to work, grasshopper. @Charliere is a witness.
  17. Congrats all!
  18. Gonna roll with this for now and see how it works. Some things to note: Events This section has been rearranged. The important stuff is up top, past media events have been moved into "Past Events", and the raffle section moved down a bit. Servers You'll see this looks much different. We're putting our 3 primary servers on top, with additional subforums to hopefully make it easier on the AOs to see topics/requests about each server, without having to look in too many different areas anymore. It'll take some getting used to, but tbh I like the new look. The "Server Rules & Info" you see is where all the important info will be kept. Right now they only contain the sticky threads about the server, but only AO+ can make a thread in that area to keep excess threads from building up there. This will be especially helpful for the Jailbreak server. I have added a new Map Suggestion form for each specific server. Simply click Map Suggestions/Removals, then "New Application" and it will take you to the form to fill out, which will be posted in the Map Suggestions/Removals subforum for the respective server. Once an AO+ determines whether or not the map should be added/removed, they will move it to the "Completed" subforum for their server's maps. I have moved all open map requests for the maps area for their server(s), and also cleaned out the old map suggestions area and moved all relevant maps to their server's "completed" subforum as well. That said, the remaining threads from the old map section have been hidden, in effort to clean up years of maps for servers that haven't existed in ages. Same thing that happened with the maps, also happened for the Rules Discussion sections. I cleared out the old Rules section, moved the relevant server rules to the respective server's section, and renamed the old one to "Community Rules" for now. There's a lot more "general" and "forum" rule types of discussions in there than I thought, so I'm gonna keep it there for now and maybe come up with a new plan for that later. Support Center The forum bug tracker has been moved down under the suggestions box below this, not really a hot area of discussion so I just moved it out of the way to keep more of the server related stuff up top. Community Not much changed here. Biggest difference you'll see is the Raffle and the Store are now here. General Nothing major changed here, will explain below. Gaming & Multimedia Both of these sections needed a cleanup tbh, just grouped all the games together, and all the media subforums together. Multimedia took up a pretty big chunk of space before, so we'll try this out and see how it goes. Let us know if you think we should add a subforum for a new game under gaming at any time. Creative Zone This will be for general modding, mapping, artwork, and youtube videos. Biggest thing to note is that the Map Fix Request section has been moved here as well. That's about it. Also made all sticky threads colored, that should help separate those from the normal threads a bit.
  19. Hey all, Forum structure's getting revamped a bit at the moment. It will take a bit to finish, but if you see anything out of it's normal place, that's why. I'll post again when it's finished. Let me know of any questions or concerns in the meantime.
  20. Still under discussion, changes coming soon...
  21. I like the idea behind this and could potentially see it working. This is the current layout of the servers (not including Escape since that server will disappear in a couple weeks anyways): Servers ----> Counter-Strike: Global Offensive ----> ----> Jailbreak ----> ----> Trouble in Terrorist Town ----> ----> MiniGames ----> ----> Skill Surf ----> ----> Bhop ----> ----> Retakes ----> ----> Scrim Here's what I thought up: Servers ----> Jailbreak Server ----> ----> Server Rules & Info ----> ----> Map Suggestions/Removals ----> ----> Rules Discussion ----> Trouble in Terrorist Town Server ----> ----> Server Rules & Info ----> ----> Map Suggestions/Removals ----> ----> Rules Discussion ----> MiniGames Server ----> ----> Server Rules & Info ----> ----> Map Suggestions/Removals ----> ----> Rules Discussion ----> Skill Surf Server ----> ----> Server Rules & Info ----> ----> Map Suggestions/Removals ----> ----> Rules Discussion ----> Bhop Server ----> ----> Server Rules & Info ----> ----> Map Suggestions/Removals ----> ----> Rules Discussion ----> Retakes Server ----> ----> Server Rules & Info ----> ----> Map Suggestions/Removals ----> ----> Rules Discussion ----> Scrim League & Server ----> ----> Server Rules & Info ----> ----> Seasons ----> ----> Past SGSL ----> ----> ...anything else that needs to go here Since we can have a game icon next to each server's forum section anyway, no need to have it under a "CSGO" umbrella imo. With the number of servers we have, what I laid out above may seem like it's a little overkill, but even then I think it could work if we sit down and fine tune it. Could come up with some ideas to smooth it out, if most people generally like the thought of it. Like Dominic said, what if we did this for our most played servers? In this layout, the link containing the name of the server would be for general discussion about the server, plugins, suggestions, issues, polls, etc. The "Server Rules & Info" section would essentially contain what are currently the server's sticky threads, it's not so much for discussion, but important info about the server, all in one place. The "Rules Discussion" area would be for discussions/questions/clarifications about the server rules, would be nice especially for a server like Jailbreak. Then this is kind of an unusual idea, but what if we moved Map Suggestions/Removals into each individual server section with a layout like this? Would that maybe encourage more discussion and keep people involved in the maps played on the server, since this layout would basically move everything for that server essentially in one place? Would it be easier for AOs to keep everything related to their server in one section kind of like this?
  22. Good to see you around man. Hope all is well.

    1. XeNo

      XeNo

      Thank you! It is, and I hope the same for you! Good to see you too, old friend.

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